WRESTLEFILE EVENT FILE

NXT TakeOver: WarGames (2018): Three Excellent Matches Push a Loaded Los Angeles Card into the Elite Tier

The factual record, historical context, match-by-match analysis, and WrestleFile verdict.

WWE/NXTNovember 17, 2018Staples Center
THE WRESTLEGRADEA9.0 / 10FINAL EVENT SCOREMASTER FILE RANK#59OF 1030
PROMOTION
WWE NXT
DATE
November 17, 2018
VENUE
Staples Center
LOCATION
Los Angeles, California
ATTENDANCE
13,598
EVENT TYPE
PPV
THE FILE

NXT TakeOver: WarGames 2018 is the kind of card that explains why the TakeOver era became a separate standard inside WWE. The six-second Matt Riddle debut is more angle than match, but everything that follows has purpose, urgency, and a distinct identity. Shayna Baszler and Kairi Sane compress a long rivalry into a frantic two-out-of-three-falls match. Aleister Black and Johnny Gargano turn a betrayal story into violent precision. Tommaso Ciampa and Velveteen Dream produce a dramatic championship match that makes Dream feel like a genuine main-event player rather than a novelty act.

Read the Full FileContinue the event-level analysis

Then WarGames delivers the spectacle the show promises. The Undisputed ERA control the advantage periods with ruthless efficiency, Pete Dunne's delayed entrance becomes a story beat instead of dead time, and Ricochet's double moonsault gives the match its enduring visual. The forty-seven-minute runtime is excessive and some weapon sequences drift toward exhibition, but the cumulative energy is overwhelming. The Staples Center crowd is hot for nearly everything, the winners are logical, and the show leaves several acts stronger than they entered. WrestleFile lands at A, 9.0 out of 10: not flawless, but one of the clearest examples of peak black-and-gold NXT.

Event ContextBackground, stakes & historical setting

NXT TakeOver: WarGames 2018 took place on November 17 at the Staples Center in Los Angeles as the 22nd TakeOver and the second NXT event built around WarGames. It drew a reported crowd of 13,598 and served as the major NXT event of Survivor Series weekend. Five matches aired on the TakeOver broadcast: Matt Riddle against Kassius Ohno, Shayna Baszler against Kairi Sane in a two-out-of-three-falls match for the NXT Women's Championship, Aleister Black against Johnny Gargano, Tommaso Ciampa against Velveteen Dream for the NXT Championship, and an eight-man WarGames match between The Undisputed ERA and Ricochet, Pete Dunne, Hanson, and Rowe. Three additional bouts were taped for a future episode of NXT and are excluded from this Event File.

The card arrived during a particularly dense stretch of NXT storytelling. Gargano had been revealed as the attacker who took Black out before TakeOver: Brooklyn 4, giving their singles match a betrayal-and-revenge foundation. Baszler had regained the women's title from Sane at Evolution with help from Jessamyn Duke and Marina Shafir. Ciampa was deep into his championship run while Dream was trying to prove he belonged at the very top of the brand. The WarGames teams connected several title programs at once, with Ricochet, Dunne, and the War Raiders opposed by the full Undisputed ERA. That concentration of active stories helps the event feel unusually coherent despite its short card.

VIEWING GUIDE

Watch, Skim or Skip?

WATCH
  • Aleister Black vs. Johnny Gargano
  • Tommaso Ciampa vs. Velveteen Dream — NXT Championship
  • The Undisputed ERA vs. Ricochet, Pete Dunne & War Raiders — WarGames
SKIM
  • Shayna Baszler vs. Kairi Sane — NXT Women's Championship, Two Out of Three Falls
  • Matt Riddle vs. Kassius Ohno
SKIP
    MATCH-BY-MATCH ANALYSIS

    The Card, On the Record

    01Matt Riddle def. Kassius OhnoD+

    This is a six-second match and should be understood as an angle with an official result. Riddle challenges Ohno after their pre-show confrontation, the bell rings, and Riddle immediately lands a running knee for the pin. There is no control segment, comeback, near fall, or technical development to evaluate. What makes the segment work is presentation: the crowd is excited to see Riddle on TakeOver, Ohno's confidence makes the instant knockout feel like a punch line, and the result establishes Riddle as dangerous without consuming meaningful card time. As wrestling it is obviously incomplete, which limits the score. As a debut device, however, it is efficient and memorable enough to avoid the bottom of the scale.

    VERDICT

    A memorable debut angle that succeeds in six seconds, even though it barely qualifies as a match.

    02Shayna Baszler def. Kairi Sane — NXT Women's Championship, Two Out of Three FallsB

    Baszler and Sane wrestle at a frantic pace because the three-fall format has only eleven minutes to work with. Baszler steals the first fall after Duke and Shafir interfere, then Sane immediately changes the energy with dives and an Insane Elbow to even the match. The final stretch becomes intentionally chaotic as Dakota Kai and Io Shirai neutralize the outside advantage, giving Sane a brief opening before Baszler counters another elbow into a flash pin. The compressed structure prevents the match from developing the depth of their best encounters, and the repeated interference makes the champion's victory feel more manufactured than dominant. Still, the action is sharp, the rivalry is clear, and the finish meaningfully expands the women's story.

    VERDICT

    A strong, fast rivalry chapter weakened by an overreliance on outside interference.

    03Aleister Black def. Johnny GarganoA+

    Black and Gargano build the match around one simple fact: Black believes Gargano stole months of his career, and Gargano has decided that becoming darker is justified if it gets him what he wants. Their offense reflects that tension. Gargano attacks in bursts and keeps trying to drag Black into frantic exchanges, while Black answers with increasingly violent kicks and calm counters. The near falls arrive naturally because both men have already established dangerous finishing weapons, and Gargano's Garga-No Escape creates the best sustained threat to Black. The closing sequence is excellent. Black refuses an easy emotional resolution, hits one Black Mass, pulls Gargano back up, and lands a second to finish him decisively. Revenge, character, and execution all align.

    VERDICT

    An elite grudge match where the story and the striking intensity reinforce each other from bell to bell.

    04Tommaso Ciampa def. Velveteen Dream — NXT ChampionshipA+

    Dream enters with the crowd ready to believe in an upset, and Ciampa spends twenty-two minutes trying to make that belief look foolish. The champion controls the middle with shortcuts, targeting, and constant reminders that Dream is the less experienced wrestler, but Dream's athletic counters repeatedly turn routine sequences into dangerous near falls. His Dream Valley Driver on the exposed floor and Purple Rainmaker create the strongest title-change teases of the night. Ciampa survives by becoming increasingly desperate, including attempts to use the championship itself before the referee intervenes. The finish is brutal and clever: Dream misses a final elbow on the apron, and Ciampa drives him onto the metal divider between the rings. Dream loses, but the performance makes him look entirely credible at championship level.

    VERDICT

    A superb title match that gives Ciampa another defining defense while elevating Dream in defeat.

    05Ricochet, Pete Dunne & War Raiders def. The Undisputed ERA — WarGamesA

    The main event is enormous, occasionally excessive, and still excellent. Cole and Ricochet establish the pace before the staggered entries let The Undisputed ERA repeatedly exploit the numbers advantage. Fish locking Dunne inside his cage gives the final entrance a useful layer of suspense, and Dunne eventually arrives with weapons to shift the match from structured control into full WarGames chaos. The best moments are spectacular without losing the team dynamic: Hanson and Rowe throw bodies across both rings, O'Reilly and Strong cut off rallies with combinations, and Ricochet's double moonsault from the cage becomes the defining visual. Forty-seven minutes is too long and several setup sequences drag, but the finish is strong, with Dunne and Ricochet combining to pin Cole after the Bitter End and 450 Splash.

    VERDICT

    A spectacular, slightly overlong WarGames match whose peaks justify the scale even when the setup becomes excessive.

    BOOKING VERDICTA-

    The card is booked with unusual confidence. Riddle's six-second knockout of Ohno instantly gives a new signing a memorable TakeOver introduction without pretending the surprise is a full-length attraction. Baszler retaining through another chaotic finish reinforces her alliance with Duke and Shafir while introducing Io Shirai and Dakota Kai as equalizers. Black beating Gargano gives the wronged babyface a needed measure of revenge without ending Gargano's darker character arc. Ciampa retaining over Dream is the correct championship result, yet the near falls and presentation make Dream look far closer to the title than his experience level would have suggested.

    WarGames is also structured around the right people. The Undisputed ERA's numerical advantage gives the heel team repeated control periods, Dunne's locked cage creates anticipation for the final entrant, and the finish lets Dunne and Ricochet pin Adam Cole together. That outcome rewards the babyface side while protecting the War Raiders for the tag-title chase and keeping Cole central to the larger NXT hierarchy. The only meaningful complaint is excess: the main event could lose several minutes and still accomplish everything. Booking earns an A-minus because virtually every result advances a character or rivalry and no finish feels arbitrary.

    CROWD & PRESENTATIONA

    The Los Angeles crowd gives this show the atmosphere of a major card from the opening surprise onward. Riddle receives a strong reaction before the bell, Black and Gargano have the audience following every strike and counter, and Dream's near falls against Ciampa create the loudest sustained belief that a title change might actually happen. NXT's production also benefits from the two-ring WarGames layout, which makes the building look different from a normal TakeOver before the cage even lowers. Mauro Ranallo, Nigel McGuinness, and Percy Watson lean into the scale without losing the story inside the action.

    The main event pushes the presentation to its limit in both good and bad ways. Weapons, tables, two rings, eight wrestlers, staggered entries, and the cage create constant visual movement, while Ricochet's double moonsault becomes the image that survives the show. The audience stays engaged deep into a match that approaches fifty minutes, which is a major credit to the performers. There are stretches where the spectacle becomes crowded and the pacing briefly stalls while props are introduced, but the building never turns cold. Crowd and Presentation earns an A because the show consistently feels bigger than its five-match structure.

    HISTORICAL SIGNIFICANCEB

    WarGames 2018 earns a B for Historical Significance because it captures black-and-gold NXT at the height of its critical identity. This is the second NXT WarGames event, and its success helps cement the match as an annual brand tradition rather than a one-year nostalgia revival. The show also features Matt Riddle's first TakeOver match, a six-second knockout that immediately establishes him as a protected arrival. Io Shirai appears in the Baszler-Sane finish before becoming one of the defining women's wrestlers of the next NXT era, while the Undisputed ERA's full four-man unit occupies the main-event structure that would define much of the following year.

    Several individual careers also gain important chapters. Velveteen Dream's performance against Ciampa is one of the strongest demonstrations of his brief peak as a potential future headliner. Gargano's heel turn is validated in a high-level singles match with Black, pushing his character away from the straightforward underdog identity that had defined him. Ricochet and Dunne close the show as triumphant champions after pinning Adam Cole, giving the ending a snapshot of NXT's unusually deep 2018 roster. None of these moments changes WWE history on its own, but together they make the event an excellent document of the TakeOver system working near full capacity.

    WHAT AGED WELL
    • Aleister Black and Johnny Gargano's match still feels unusually crisp because the violence follows directly from the betrayal story rather than existing for its own sake.
    • Velveteen Dream's NXT Championship challenge remains one of the clearest examples of the audience believing he could become a true main-event star.
    • The Undisputed ERA are exceptionally effective at using the WarGames advantage periods to create structure instead of treating the match as immediate chaos.
    • Ricochet's double moonsault from the cage remains one of the defining visual highlights of NXT's WarGames era.
    • The five-match format keeps the event focused, and even the Riddle squash serves a clear character purpose rather than functioning as filler.
    WHAT AGED POORLY
    • The WarGames match is longer than it needs to be, with several weapon-loading sequences delaying the next major escalation.
    • The Baszler-Sane rivalry relies heavily on repeated outside interference, which makes the decisive fall feel less satisfying than the wrestling around it.
    • The presentation sometimes treats every dangerous spot as something that must be topped, a habit that became increasingly common in later NXT spectacle matches.
    • The six-second Riddle-Ohno match is memorable as an angle but provides almost nothing for viewers looking for an actual TakeOver bout.
    • Some of the WarGames choreography feels arranged around set pieces rather than the hatred and desperation associated with the match's older versions.
    RESEARCH VERDICTWhere the Evidence Lands

    The critical record is strongly positive but not unanimous in how far it pushes the praise. TJR Wrestling scores the show 9.5 out of 10 and rates the final three matches at four-and-a-half stars or better, calling the event awesome while noting that WarGames could have been shorter. WhatCulture describes another outstanding TakeOver, and several other reviews similarly treat Black-Gargano, Ciampa-Dream, and WarGames as the backbone of an elite card. Dave Meltzer's published ratings are especially high on Black-Gargano and Ciampa-Dream, while the WarGames match also clears the four-star level. The consensus is therefore not just that the show is good, but that its top end is unusually deep for a five-match event.

    The main dissent concerns the WarGames structure and the women's finish. 411Mania's Csonka review gives the main event three-and-three-quarter stars and argues that it runs too long, a criticism echoed by other retrospectives that prefer a more violent, less stunt-driven version of the stipulation. The Baszler-Sane match is generally viewed as solid rather than elite, with interference doing much of the story work. The final WrestleGrade reflects the exceptional top three, the crowd, the compact card architecture, and the long-term importance of the show without pretending every individual match reaches the same level.

    RESEARCH SOURCESSources & Methodology
    20 sources

    These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.

    1. TJR WrestlingFull-event review with match ratings, overall score, and WarGames pacing criticism
    2. Bleacher ReportEvent results, match grades, reactions, and highlight context
    3. 411ManiaCsonka full-event review with match ratings and criticism of the WarGames runtime
    4. 411ManiaHawke retrospective review of the Los Angeles TakeOver card
    5. WhatCultureMatch ranking and event-level assessment of the card as an outstanding TakeOver
    6. Pro Wrestling Dot NetContemporary live review covering match structure, crowd response, and finishes
    7. IWNerdPublished Dave Meltzer star-rating reference for the five TakeOver matches
    8. Cageside SeatsEvent recap and reaction emphasizing the strengths and imperfections of WarGames II
    9. The Wrestling ClassicFull-event review and contemporary fan-oriented match evaluation
    10. TJR WrestlingLater retrospective ranking and review of the 2018 NXT WarGames match
    11. FOX SportsLater WarGames retrospective recognizing the 2018 eight-man match as a must-see entry
    12. Bleacher ReportLive event updates, results, and reaction from the 2018 TakeOver
    13. 411ManiaContemporary discussion of WarGames as an annual NXT concept and the quality of the weekend
    14. MediumHistorical WarGames ranking context published around the second annual NXT WarGames weekend
    15. Pro Wrestling Dot NetLater NXT WarGames polling context for audience letter grades and favorite matches
    16. WWEOfficial NXT TakeOver: WarGames 2018 results and match outcomes
    17. CAGEMATCHExact-event identity, date, venue, card, attendance context, and community ratings
    18. ProFightDBExact-event results reference with match times and published wrestling data
    19. WrestleViewText results report covering Ciampa-Dream, Black-Gargano, and the WarGames main event
    20. TJR WrestlingSecond contemporary full-event review of the four advertised matches and WarGames main event
    WHERE TO WATCH

    Stream This Event

    Checked August 23, 2026STATUS
    No confirmed full-event stream

    Current United States availability for a complete official replay of this exact TakeOver could not be verified.

    WrestleFile lists only streaming options we have specifically confirmed. Availability varies by country and can change.