WRESTLEFILE EVENT FILE

No Way Out 2000: Triple H and Cactus Jack Put the Whole Show Over the Top

The factual record, historical context, match-by-match analysis, and WrestleFile verdict.

WWFFebruary 27, 2000Hartford Civic Center
THE WRESTLEGRADEB+8.2 / 10FINAL EVENT SCOREMASTER FILE RANK#374OF 1015
PROMOTION
World Wrestling Federation
DATE
February 27, 2000
VENUE
Hartford Civic Center
LOCATION
Hartford, Connecticut
ATTENDANCE
12,551
EVENT TYPE
PPV
THE FILE

No Way Out 2000 is the kind of pay-per-view that makes a strong era look even stronger. The card has obvious potholes, including two matches that barely qualify as matches, but the good material is spread across the night and the main event is spectacular enough to change the temperature of everything around it. Triple H and Cactus Jack do not merely close the show; they give the evening a reason to matter twenty-six years later.

Read the Full FileContinue the event-level analysis

The undercard supplies more than filler. Kurt Angle and Chris Jericho open with crisp championship wrestling, Edge and Christian against the Hardy Boyz feels like another page in the tag division's rapid evolution, and Rikishi with Too Cool against the Radicalz is fast, physical and loaded with talent. Even the Dudley Boyz title win and Shane McMahon's return have clear storyline value despite the matches around them being less impressive.

That combination puts No Way Out a notch below Royal Rumble 2000 but comfortably above the ordinary February stopover. It is not nine good matches; it is a show with several useful pieces, three genuinely strong undercard bouts and one classic. The bad stuff gets out of the way quickly, and the best stuff arrives often enough that the whole card keeps earning back your attention.

Event ContextBackground, stakes & historical setting

No Way Out took place on February 27, 2000, at the Hartford Civic Center in Hartford, Connecticut, with 12,551 fans in attendance. It was the first standalone WWF event to use the shortened No Way Out name after the 1998 No Way Out of Texas installment had been part of the In Your House line. The show became the annual February pay-per-view and sat directly between Royal Rumble and WrestleMania 2000.

The central story was Triple H defending the WWF Championship against Cactus Jack inside Hell in a Cell. After surviving their violent Street Fight at the Royal Rumble, Triple H agreed to one more title defense on the condition that Cactus Jack put his career on the line. The other major story came from the disputed Royal Rumble finish, with Big Show challenging The Rock for the WrestleMania title opportunity.

Nine matches aired on pay-per-view. Kurt Angle won the Intercontinental Championship, the Dudley Boyz captured the tag titles, Edge and Christian became number-one contenders, Shane McMahon returned to help Big Show beat The Rock, and Triple H retained against Cactus Jack in the closing match. Sunday Night Heat material before the broadcast is not part of the match grading here.

VIEWING GUIDE

Watch, Skim or Skip?

WATCH
  • Triple H (c) def. Cactus Jack — Hell in a Cell, WWF Championship vs. Career
  • Edge & Christian def. The Hardy Boyz — No. 1 Contender Match
  • Rikishi & Too Cool def. The Radicalz
  • Kurt Angle def. Chris Jericho (c) — WWF Intercontinental Championship
SKIM
  • The Dudley Boyz def. The New Age Outlaws (c) — WWF Tag Team Championship
  • X-Pac def. Kane — No Holds Barred
  • Big Show def. The Rock — WrestleMania WWF Championship Opportunity
SKIP
  • Mark Henry def. Viscera
  • Tazz def. Big Boss Man by disqualification
MATCH-BY-MATCH ANALYSIS

The Card, On the Record

01Kurt Angle def. Chris Jericho (c) — WWF Intercontinental ChampionshipB-

Kurt Angle and Chris Jericho open the show with exactly the kind of brisk championship match a crowded card needs. They move through counters, suplexes and submission attempts without wasting the first five minutes pretending not to know each other. Jericho's offense has snap, while Angle already looks absurdly comfortable working from underneath and cheating when the opportunity appears.

The finish fits Angle's character better than it serves Jericho. After the outside collision with Chyna distracts the referee, Angle uses the Intercontinental title belt to stop the Lionsault and steal the championship. It is a cheap ending, but it is a purposeful cheap ending that turns Angle into a double champion and gives him material for the rest of the night.

The match never reaches the level these two are capable of later, but it does not need to. Ten minutes of sharp wrestling, a meaningful title change and an immediate continuation of Angle's rise make it a strong opener. The B- reflects a very good piece of card construction rather than a hidden classic.

VERDICT

A sharp opener that advances Kurt Angle's rocket-ship rise without asking the match to overstay its welcome.

02The Dudley Boyz def. The New Age Outlaws (c) — WWF Tag Team ChampionshipD+

The tag-title change is more important than the match used to deliver it. Billy Gunn enters with a damaged shoulder, Road Dogg absorbs most of the punishment, and the Dudley Boyz work a short, direct match that is essentially designed to get the belts off the Outlaws without pretending the champions are at full strength. Five minutes later, the division has new rulers.

There are useful details inside the brevity. Bubba Ray attacking Gunn's bad shoulder with a pipe gives the injury a reason to matter, and the 3D on Road Dogg provides a clean visual finish. What never arrives is the back-and-forth tension expected from a pay-per-view title match.

As an angle, it works. As a match, it is thin and rushed, closer to a decisive television title change than a memorable pay-per-view defense. The Dudleys winning is the right historical result, but the bell-to-bell material earns only a D+.

VERDICT

The correct title change delivered in a match too short and too one-sided to become much more than a transition.

03Mark Henry def. VisceraD-

Mark Henry and Viscera get less than four minutes, and the mercy is appreciated. The match is a slow heavyweight exchange built around power spots that never develop rhythm, while the crowd lets everyone know it has more interesting plans for the evening. There is no hidden technical gem waiting under the surface.

The Mae Young involvement makes the segment worse with hindsight. Viscera threatens her, Henry makes the save, and the entire presentation leans on an angle that was intentionally outrageous in 2000 and mostly uncomfortable now. The wrestling is secondary to material that does neither wrestler many favors.

Henry winning is harmless and the match ends before it can become exhausting. That is about as much praise as the bout earns. It is a D because it is short and functional enough to avoid total failure, not because anyone should seek it out.

VERDICT

Short, clumsy and attached to material that has aged worse than the wrestling.

04Edge & Christian def. The Hardy Boyz — No. 1 Contender MatchB+

Edge, Christian, Matt Hardy and Jeff Hardy are already operating at a different speed from much of the card. The match has recognizable tag structure, but every transition is sharper and every comeback carries the possibility of turning into something spectacular. They are not yet doing the giant stunt matches that define the rivalry, which actually lets the teamwork breathe.

The closing stretch is the best undercard wrestling of the night. Edge spears Jeff out of the air, the Hardys keep finding layered double-team attacks, and Christian survives long enough for Terri to shove Jeff from the top rope. Her turn creates the opening for Christian to finish Matt and gives the match storyline consequences beyond the number-one contendership.

The finish keeps it from feeling completely clean, but the work before it is too good to dismiss. This is four young wrestlers showing why the tag division is about to become one of WWF's defining strengths. A B+ feels right: excellent undercard wrestling with an angle stapled onto the final seconds.

VERDICT

The best undercard match, with four young wrestlers already showing the chemistry that will define the division.

05Tazz def. Big Boss Man by disqualificationF

Tazz and Big Boss Man wrestle for forty-seven seconds before Prince Albert interferes, which means the match is less a contest than a sentence with a referee in it. Tazz applies the Tazzmission, the interference arrives, and the bell rings before the audience has any reason to invest. The post-match attack lasts longer in memory than the official bout.

The idea is to show that Tazz can absorb a beating and keep fighting, but the execution continues the strange early WWF handling of a wrestler who debuted by beating Kurt Angle at the Royal Rumble. Instead of feeling dangerous, he is immediately dragged into a midcard numbers game. The disqualification protects everyone on paper and excites nobody in practice.

There is too little wrestling to rescue and too little story payoff to justify the space. This is the easiest skip on the card and an F without much debate. At least it is over before the popcorn has a chance to cool.

VERDICT

Barely a match, and a poor use of Tazz only one month after his high-impact debut.

06X-Pac def. Kane — No Holds BarredC-

Kane and X-Pac bring enough history to make seven-plus minutes feel more important than the wrestling itself. They brawl around the entrance, use the surroundings and keep the pace brisk, which is the correct approach for a feud that has already spent months circling the same betrayal. Kane's power spots remain the match's most convincing material.

The finish is inventive but unsatisfying. Kane tombstones Tori and appears ready to end X-Pac, only for X-Pac to dropkick the steel steps into Kane's face and steal the pin. It gives the heel another escape, but it also extends a rivalry that feels ready for a conclusion.

Nothing here is disastrous, and the stipulation gives them enough freedom to avoid a dull standard match. Still, the work is merely adequate and the result is more frustrating than compelling. A C- captures a match that is watchable in the moment and unnecessary the second it ends.

VERDICT

A serviceable feud brawl with a clever finish that mostly creates the desire to move on from the feud.

07Rikishi & Too Cool def. The RadicalzB+

This six-man tag is a wonderful snapshot of how absurdly deep WWF suddenly became in early 2000. Chris Benoit, Dean Malenko and Perry Saturn bring crisp, aggressive work to a match built around the crowd's enormous affection for Rikishi and Too Cool. The styles should clash; instead they give each other exactly what is needed.

The Radicalz control stretches are especially good because they treat the comedy-heavy babyfaces like serious opponents. They attack Rikishi's leg, cut off Scotty 2 Hotty and use quick tags before the crowd gets the release it wants from the hot comeback. The finishing sequence becomes crowded, but the pace and execution keep the chaos readable.

Rikishi pinning Malenko after the Rikishi Driver and Banzai Drop is a crowd-pleasing ending even if it abandons some of the leg work. The match is not a masterpiece, but it is energetic, technically strong and more substantial than its place on the card suggests. It earns a B+ as one of the night's most rewatchable undercard pieces.

VERDICT

A deep-roster showcase where the Radicalz bring precision and Too Cool bring the crowd, with both sides meeting in the middle.

08Big Show def. The Rock — WrestleMania WWF Championship OpportunityC-

The Rock and Big Show have enormous storyline stakes and only an average match to carry them. The brawling is basic, Show's power offense does its job, and Rock supplies enough urgency to keep the crowd engaged even when the in-ring exchanges are ordinary. The audience cares far more about who is going to WrestleMania than how beautifully anyone gets there.

Then the referees start multiplying. Earl Hebner gets knocked out, Tim White arrives, the officials argue, Shane McMahon makes his surprise return and eventually drills Rock with a chair so Big Show can take the pin. It is gloriously overbooked Attitude Era theater and a much better angle than wrestling match.

The finish successfully creates chaos for the WrestleMania title picture, but the bout itself never rises above competent. Big Show's win is memorable because of Shane, not because of anything between the bells. That makes it a C-: useful television attached to middling pay-per-view wrestling.

VERDICT

A mediocre match rescued as an angle by Shane McMahon's surprise return and a genuinely consequential upset.

09Triple H (c) def. Cactus Jack — Hell in a Cell, WWF Championship vs. CareerA

Triple H and Cactus Jack enter the Cell with a problem created by their own Royal Rumble classic: how do you follow a Street Fight that already felt like the feud's ultimate violence? Their answer is not to sprint immediately toward the roof. They fight inside the structure, use the steps and chairs, draw blood and make Cactus's attempts to escape feel like a man searching for one last route to save his career.

The escalation is superb. Cactus breaks the Cell wall with the steps, piledrives Triple H on the announce table, chases him to the roof, falls through the Spanish announce table, returns with a flaming barbed-wire two-by-four and finally gets backdropped through the roof and through the ring. The famous bumps are enormous, but they work because each one arrives after the match has earned another level of desperation.

Then Foley gets up. That moment is the emotional peak: Triple H looks stunned, Cactus drags himself from the crater, and one Pedigree ends the title challenge and supposedly the career. The later WrestleMania return cheapens the retirement promise, but not enough to undo an outstanding Hell in a Cell match that strengthens Triple H and gives Foley a near-perfect full-time farewell.

VERDICT

A classic Hell in a Cell built on escalation, desperation and one unforgettable final act from Cactus Jack.

BOOKING VERDICTB

The show is booked with purpose even when the winners are not always the crowd-pleasing choices. Angle taking the Intercontinental Championship gives his absurdly fast rise another trophy, the Dudley Boyz ending the New Age Outlaws' title run feels like a necessary transfer of power, and Edge and Christian beating the Hardys moves another young team toward the center of the division. Those results all look smarter with hindsight.

The heel-heavy second half is shakier. X-Pac beating Kane extends a feud that already feels tired, Big Show's win over The Rock requires layers of referee chaos and Shane McMahon interference, and the Cactus Jack retirement stipulation loses some honesty when Foley returns for WrestleMania a month later. The individual angles are lively, but the cumulative effect can feel like the company discovered a jar labeled 'swerve' and decided to finish it before midnight.

Triple H beating Cactus Jack cleanly is still the right main-event decision for the larger championship story. It strengthens Triple H at exactly the moment the company needs him to feel like a true top-level champion, and Foley's post-match farewell gives the loss emotional weight even though the retirement does not remain literal. The night advances WrestleMania aggressively, sometimes elegantly and sometimes with a chair shot to the head.

CROWD & PRESENTATIONB+

Hartford sounds invested from the opening match and becomes increasingly valuable as the night develops. The crowd reacts strongly to Angle's title win, the tag-team speed, the popular Too Cool routine and Shane McMahon's surprise return. When the Cell finally breaks open in the main event, the audience realizes what is coming and the building changes gears with the wrestlers.

The production is pure peak Attitude Era: loud signs, constant storyline movement and a willingness to make the backstage material part of the event's rhythm. Kurt Angle celebrating his double-champion status throughout the show is a small touch that makes the card feel connected rather than like nine isolated matches. The main event presentation is especially strong because the Cell, weapons and roof spots escalate instead of appearing all at once.

There are dated elements, particularly the Mae Young material and chair shots that are uncomfortable to revisit, but the overall presentation has urgency. Nothing sits still very long, and even the weaker matches tend to end before the crowd can completely turn on them. That pace is one of the reasons the show plays better than a nine-match card with this many low-end bouts should.

HISTORICAL SIGNIFICANCEB+

The Hell in a Cell main event is the obvious historical anchor. Triple H's victory continues the transformation of his championship run from storyline privilege into something the audience can believe in, while Cactus Jack's fall through the Cell roof becomes one of the defining images of both men's careers. It is also the match that functionally ends Mick Foley's run as a full-time wrestler, even though his advertised retirement is softened almost immediately.

The undercard quietly points toward the rest of 2000. Kurt Angle leaves Hartford holding both the European and Intercontinental Championships, Edge and Christian move closer to the tag-team summit, and the Dudley Boyz win their first WWF Tag Team Championship. The Radicalz are only weeks into their WWF run, and their six-man match gives the new arrivals a prominent platform even in defeat.

No Way Out also establishes the shortened event name as WWF's annual February brand. That series lasts through 2009 before Elimination Chamber replaces it, with one later revival in 2012. The show matters less because of the logo than because so many careers are visibly changing level on the same night.

WHAT AGED WELL
  • Triple H against Cactus Jack has aged extremely well as a violent main event with an actual dramatic spine. The biggest stunts are remembered, but the match works because the escape from the Cell, the climb, the fire and the roof collapse all feel like increasingly desperate attempts by Cactus to avoid the end. Triple H surviving that sequence makes him look more formidable without requiring interference.
  • The tag division looks even richer in hindsight. Edge and Christian against the Hardy Boyz is not their most famous match, yet the speed, timing and chemistry make it clear why these teams are about to dominate the next year. The Dudley Boyz title change on the same card completes the picture: three teams that will define the division are all moving upward at once.
  • Kurt Angle's night is another delight with distance. He steals the Intercontinental Championship, spends the evening celebrating like he has conquered civilization, and keeps building the obnoxious prodigy character that becomes one of the year's best acts. The wrestling is good, but the continuity of his celebration makes the whole event more fun.
WHAT AGED POORLY
  • The supposed retirement of Cactus Jack is the biggest historical blemish because the match sells the stipulation with complete sincerity. Foley's return for the WrestleMania 2000 main event only a month later does not erase the quality of the Cell match, but it weakens the promise that made the ending so emotional. The moment is still moving; it is simply less honest than it felt on February 27.
  • Mark Henry against Viscera and Tazz against Big Boss Man are hard to defend as pay-per-view wrestling. The first is built around a Mae Young angle that has aged terribly, and the second ends by disqualification in under a minute before becoming a beatdown. Their greatest virtue is that together they take less time than many modern entrances.
  • The chair-shot culture is also difficult to ignore. Shane McMahon's unprotected-looking strike on The Rock and several weapon shots in the main event land differently with modern knowledge about head trauma. The spectacle remains effective, but some of the methods now come with a cost the original presentation barely acknowledged.
RESEARCH VERDICTWhere the Evidence Lands

The broad review consensus is strongly positive but stops short of calling the entire card elite. John Canton scored the show 8 out of 10, Thomas Hall later gave it 8.5, and the older 411Mania assessments also treated it as a very good event. Cagematch's current event average sits in the mid-seven range, reflecting the same basic split between a tremendous main event and a noticeably uneven undercard.

Match-level reviews are even more revealing. Triple H against Cactus Jack is the universal centerpiece, with the reported Wrestling Observer rating at four and a half stars and Scott Keith going to five. Edge and Christian against the Hardy Boyz and the six-man tag also receive substantial praise, while Henry-Viscera and Tazz-Boss Man are consistently treated as the low points.

That is why the final grade lands at B+ rather than A-. No Way Out has too much dead weight to match the depth of Royal Rumble 2000, but its best four matches, hot presentation and heavy storyline movement make it more than a one-match card. The main event raises the ceiling; the young tag division and Angle keep the floor from collapsing.

RESEARCH SOURCESSources & Methodology
20 sources

These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.

  1. WWE — No Way Out 2000 full event resultsOfficial winners, championship changes and live-card results.
  2. WWE — Triple H vs. Cactus Jack at No Way Out 2000Official main-event recap and career-stipulation context.
  3. WWE — Triple H vs. Cactus Jack Hell in a Cell videoOfficial match presentation and historical framing for the main event.
  4. 411Mania — Hall's WWE No Way Out 2000 reviewRetrospective full-show score and match-by-match assessment.
  5. 411Mania — The SmarK Retro Repost: No Way Out 2000Match ratings and full-card appraisal.
  6. 411Mania — Dark Pegasus Video Review: No Way Out 2000Retrospective full-show evaluation and overall rating.
  7. TJR Wrestling — WWE No Way Out 2000 reviewFull-show score, match ratings and event-level assessment.
  8. Scott's Blog of Doom — The SmarK Rant for WWF No Way Out 2000Detailed match ratings and full-card reappraisal.
  9. Scott's Blog of Doom — Mike Reviews WWF No Way Out 2000Independent retrospective evaluation of the full event.
  10. Retro Pro Wrestling — WWF No Way Out 2000 reviewIndependent retrospective match-by-match review.
  11. IWNerd — WWE No Way Out 2000 star ratingsReported Wrestling Observer match ratings for comparison.
  12. WhatCulture — Ranking February WWE pay-per-viewsComparative placement of No Way Out 2000 among February events.
  13. WhatCulture — Ten facts about WWE No Way Out 2000Historical context and lesser-known event details.
  14. WhatCulture — Retro Ups and Downs: WWE No Way Out 2000Strengths-and-weaknesses appraisal across the card.
  15. TheSportster — Best matches of WWE's Attitude EraRetrospective placement of the Hell in a Cell main event.
  16. TheSportster — Best WWE Championship matches of the Attitude EraRetrospective championship-match ranking for Triple H vs. Cactus Jack.
  17. Cagematch — WWF No Way Out 2000Event identity, attendance, fan rating and match-rating context.
  18. ProFightDB — WWF No Way Out 2000Card, results, venue and reported star-rating context.
  19. WrestlingData — WWF No Way Out 2000 resultsIndependent card and result cross-check.
  20. Netflix — WWE No Way OutCurrent No Way Out archive landing page and viewing path.
WHERE TO WATCH

Stream This Event

Checked August 18, 20261 OPTION
Availability varies by country and account

Netflix - WWE No Way Out archive; select the 2000 edition from the season menu

Watch on NetflixNetflix currently maintains WWE No Way Out as a multi-season archive and its public landing page foregrounds the 2012 edition. The 2000 event is part of the classic No Way Out catalog, but season visibility and playback can vary by country and account.

Netflix currently maintains WWE No Way Out as a multi-season archive. The public landing page foregrounds 2012; select the 2000 edition where available, and note that catalog visibility can vary by country and account.

WrestleFile lists only streaming options we have specifically confirmed. Availability varies by country and can change.