- Perry Saturn vs. Raven — Raven's Rules Match
Fall Brawl '98: War Games: WCW Breaks the One Gimmick It Didn't Need to Fix
The factual record, historical context, match-by-match analysis, and WrestleFile verdict.
- PROMOTION
- World Championship Wrestling
- DATE
- September 13, 1998
- VENUE
- Lawrence Joel Veterans Memorial Coliseum
- LOCATION
- Winston-Salem, North Carolina
- ATTENDANCE
- 11,528
- EVENT TYPE
- PPV
Fall Brawl 1998 is the kind of show that makes decline visible before the business numbers fully collapse. WCW still has Sting, Bret Hart, Kevin Nash, DDP, Hogan, Jericho, Raven, Saturn, and one of wrestling's most dependable stipulations, yet almost every promising idea is buried under bait-and-switch booking or angles that refuse to end. Juventud Guerrera and Silver King are good, Saturn and Raven are better, and everything else feels like a company actively choosing complication over satisfaction.
Event ContextBackground, stakes & historical setting
Fall Brawl '98 took place on September 13, 1998, at the Lawrence Joel Veterans Memorial Coliseum in Winston-Salem, North Carolina, before 11,528 fans and a reported 275,000 pay-per-view buys. WCW was still a major commercial force, Goldberg was still undefeated as World Heavyweight Champion, and WarGames remained one of the company's signature attractions. The roster strength and brand recognition should have made this a dependable major show.
Instead, Goldberg was absent from the card outside of Chris Jericho's impersonator gag, making this the second consecutive pay-per-view without a world-title defense. The Rick Steiner-Scott Steiner match, promoted as a major family payoff, dissolved into Buff Bagwell's fake neck-injury angle. Scott Hall's real-life alcohol problems were folded into his storyline with Konnan. The British Bulldog suffered a serious back injury after landing on a trap door installed in the ring for The Warrior's later entrance.
The main event then changed the core WarGames rules. Three teams competed, pinfalls were allowed, and the wrestler scoring the fall would receive the championship opportunity at Halloween Havoc. That structure made the team concept internally contradictory before the smoke effects and Hogan-Warrior theatrics took over. Diamond Dallas Page eventually pinned Stevie Ray to earn the title shot that produced the excellent Goldberg-DDP match the following month. Fall Brawl therefore matters to the timeline, but almost everything about the journey is worse than the destination.
Watch, Skim or Skip?
- Juventud Guerrera vs. Silver King — WCW World Cruiserweight Championship
- Chris Jericho vs. "Goldberg" — WCW World Television Championship
- The British Bulldog & Jim Neidhart vs. Alex Wright & Disco Inferno
- Ernest Miller vs. Norman Smiley
- Rick Steiner vs. Scott Steiner
- Dean Malenko vs. Curt Hennig
- Konnan vs. Scott Hall
- Team WCW vs. nWo Hollywood vs. nWo Wolfpac — WarGames Match
The Card, On the Record
01The British Bulldog & Jim Neidhart vs. Alex Wright & Disco InfernoF
The opening tag is slow before anything goes wrong, and that matters because Fall Brawl desperately needs early momentum. Alex Wright supplies the cleanest movement, Disco Inferno keeps the heel team organized, and the British Bulldog can still generate recognition from the crowd. Jim Neidhart, however, struggles through several exchanges, and the match repeatedly loses rhythm instead of building toward a convincing finishing sequence.
The lasting issue is the trap door built into the ring for The Warrior's later entrance. Bulldog takes a bump onto the hidden structure and badly injures his back, turning an otherwise forgettable opener into one of the show's bleakest historical footnotes. He still finishes the match, but the awkward powerslam ending feels secondary once that context is known. This is bad wrestling attached to an even worse production decision.
A dull opener becomes historically grim because of the trap-door injury that seriously damaged the British Bulldog's back.
02Chris Jericho vs. "Goldberg" — WCW World Television ChampionshipF
Chris Jericho's entrance with his own security entourage is genuinely funny because it takes Goldberg's presentation and turns every serious detail into a joke. The fake Goldberg reveal gets the intended reaction, and Jericho's frightened heel behavior makes the segment entertaining on a character level. As a piece of comedy, it is one of the few portions of the show with a clear point.
As a match, there is almost nothing to score. The impersonator gets a spear, Jericho immediately recovers, and the Liontamer ends the farce in barely more than a minute. The segment also underlines the larger problem that the real WCW World Heavyweight Champion is not defending his title on the pay-per-view. Jericho makes the material work, but the company is selling an angle where a match should be.
Jericho's parody is funny television, but a 75-second fake title-versus-title gag is not meaningful pay-per-view wrestling.
03Ernest Miller vs. Norman SmileyF
Norman Smiley is already the more complete wrestler, and the match briefly improves whenever he is allowed to control the pace. His suplexes and uppercuts give the action structure, while Ernest Miller relies heavily on kicks and taunts. The crowd never receives a reason to care beyond the performers' personalities, so even the cleaner exchanges feel detached from the rest of the card.
Miller wins with another kick from the top rope after just over five minutes, and the finish lands with almost no emotional weight. Nothing is advanced beyond keeping his push moving. On a pay-per-view already suffering from too many angles and too little meaningful wrestling, this is exactly the kind of match that should have remained on television. It is short, but it still feels unnecessary.
Smiley shows flashes of useful wrestling, but the match is heatless filler built around Miller's repetitive kicks.
04Rick Steiner vs. Scott SteinerF
Rick and Scott Steiner finally begin the singles match WCW has been teasing for months, and for the first few minutes the crowd responds exactly as expected. Rick attacks with urgency, Scott sells the family grudge, and the physicality suggests the feud might finally receive a straightforward payoff. The anticipation is doing almost all the work, but at least the work has an emotional foundation.
Then Buff Bagwell takes the staged neck-injury bump, the match is abandoned, and the broadcast spends an extended period presenting the situation as serious before revealing the swerve. Scott and Buff eventually attack Rick near the ambulance, turning the entire match into setup for another chapter. The result is one of the night's defining frustrations: WCW had a feud people cared about and still refused to give them the match.
The long-awaited brother-versus-brother payoff starts with real heat and then gets sacrificed to Buff Bagwell's fake injury angle.
05Juventud Guerrera vs. Silver King — WCW World Cruiserweight ChampionshipB-
Juventud Guerrera and Silver King rescue the card by simply wrestling with purpose. Silver King gives Juventud enough power resistance to keep the champion from running through his usual sequence untouched, while Guerrera's speed forces the challenger to adjust. The match uses dives and quick counters without turning into a disconnected exhibition, and the crowd gradually responds to the fact that something competitive is finally happening.
The closing stretch is compact and effective, with Silver King creating believable near-falls before Juventud lands the 450 splash to retain. It is not among WCW's greatest cruiserweight matches, but the comparison with the first four bouts makes it feel almost revelatory. There is a championship, two wrestlers trying to win it, and a decisive finish. Fall Brawl spends much of the night proving how valuable those simple ingredients can be.
The cruiserweights finally give the audience a real match, with speed, counters, and a clean championship finish.
06Perry Saturn vs. Raven — Raven's Rules MatchB
Perry Saturn and Raven have something almost nobody else on the card receives: stakes the audience understands. If Saturn wins, The Flock is freed from Raven's control; if he loses, he becomes Raven's servant. That premise gives every interference spot and every escape a purpose. Raven controls the environment naturally under his own rules, while Saturn keeps fighting through Kanyon, Lodi, and the accumulated punishment.
Kidman's involvement helps turn the Flock itself against Raven's control, and Saturn eventually counters the Evenflow before landing the Death Valley Driver for the clean emotional release. The crowd reacts because the match pays off months of television rather than postponing the story again. It is physical without becoming shapeless and dramatic without requiring a nonsensical finish. This is the match Fall Brawl should have been built around.
Saturn and Raven deliver the night's one genuinely satisfying feud payoff, with the stipulation, crowd investment, and interference all serving the story.
07Dean Malenko vs. Curt HennigD
Dean Malenko starts aggressively and gives the match an immediate technical direction by attacking Curt Hennig's leg. Hennig sells enough to make the strategy matter, and Malenko's dropkicks, holds, and attempts at the Texas Cloverleaf create more psychology than most of the card. The wrestlers are capable of much better, but for several minutes the match at least resembles a serious grudge contest.
Rick Rude's involvement steadily overtakes the wrestling until he finally breaks up the pin and triggers the disqualification. The post-match attack on Malenko and Arn Anderson pushes the Horsemen story forward, but it also means another pay-per-view match exists mostly to deliver television business. The work before the finish is respectable. The finish reinforces the night's exhausting refusal to conclude anything cleanly.
Malenko's focused leg work gives the bout structure, but Rick Rude's disqualification interference turns a potentially strong grudge match into another unfinished angle.
08Konnan vs. Scott HallF
Konnan has enough crowd connection to carry a basic singles match, but Scott Hall's drinking storyline makes the entire presentation difficult to engage with as wrestling. Hall pauses for drinks, stumbles through character beats, and works at a pace that repeatedly drains the audience. Even if the behavior is viewed strictly as a storyline choice, it leaves Konnan wrestling around an angle instead of building a competitive match.
The Tequila Sunrise finish arrives suddenly after another ringside distraction, giving Konnan the win without giving him much momentum. The larger problem is taste. WCW is taking a wrestler's widely known personal struggle and turning it into entertainment, then asking viewers to sit through twelve minutes of it on pay-per-view. The match is poor on its own terms and unpleasant in historical context.
The match is slow and uncomfortable, with Hall's real-life alcohol problems turned into storyline material that overwhelms everything Konnan tries to do.
09Team WCW vs. nWo Hollywood vs. nWo Wolfpac — WarGames MatchF
The 1998 WarGames rules destroy much of what made WarGames work. Three teams enter, pinfalls can end the match, and the individual who scores the fall earns a world-title shot, which means teammates have conflicting incentives from the start. The early entries produce scattered brawling rather than growing danger, and the famous names never combine into a coherent team struggle. The stipulation becomes crowded without becoming intense.
Once Hogan enters, the match largely stops being WarGames and becomes a vehicle for The Warrior's smoke-and-mirrors confrontation. Wrestlers lie around while the production focuses on disappearances, reappearances, and Hogan fleeing the cage. DDP eventually recovers and hits Stevie Ray with the Diamond Cutter to earn the Halloween Havoc title shot. The correct winner emerges from an atrocious structure. One of WCW's signature concepts is reduced to background scenery for another feud.
WCW takes one of wrestling's most reliable stipulations, changes the rules until the teams barely matter, and lets the Hogan-Warrior smoke angle consume the match.
BOOKING VERDICTF
The booking grade is an F because the show repeatedly withholds the thing it advertises. Rick Steiner and Scott Steiner begin their long-awaited fight and then stop for a fake injury. Dean Malenko and Curt Hennig work toward a real grudge match before Rick Rude causes another disqualification. Scott Hall and Konnan become secondary to an alcoholism angle. Goldberg, the world champion and hottest act in WCW, is replaced by a comedy impersonator.
WarGames is the worst example because WCW alters a proven formula for no useful reason. Pinfalls and an individual title-shot reward undermine the team premise, while the Hogan-Warrior angle consumes the final stages. DDP winning is the one sensible destination, and it leads directly to a strong Halloween Havoc main event. The path there still represents some of WCW's most self-defeating creative work.
CROWD & PRESENTATIONC-
The crowd begins with a loud demand for Ric Flair, which immediately tells you how disconnected portions of the audience feel from the card in front of them. Juventud-Silver King and especially Saturn-Raven finally earn sustained investment because those matches contain recognizable stakes and competent progression. DDP's eventual WarGames victory also receives a reaction because the audience understands what the title shot means.
The presentation around The Warrior is a disaster. A trap door is installed for his entrance effects, the hidden structure contributes to the British Bulldog's severe injury, and the main event eventually becomes dominated by smoke effects and disappearing acts. WCW had the arena, roster, and production budget to make Fall Brawl feel major. Too much of that machinery is used to distract from the wrestling instead of supporting it.
HISTORICAL SIGNIFICANCEA
Fall Brawl 1998 is historically important because it effectively marks the end of WarGames as a WCW pay-per-view tradition. The match had been a Fall Brawl centerpiece from 1993 through 1998, but this three-team version changed the rules so dramatically that the identity of the stipulation was nearly lost. WarGames would not return to WCW pay-per-view before the company closed.
The show also creates Diamond Dallas Page's WCW World Heavyweight Championship opportunity against Goldberg at Halloween Havoc. That match became one of the strongest major bouts of Goldberg's undefeated run, making Fall Brawl an ugly but necessary bridge to a much better event. Perry Saturn's victory over Raven also ends The Flock as a functioning stable and gives Saturn one of the clearest storyline triumphs of his WCW career.
The British Bulldog injury adds a darker historical layer. He landed on the trap door built into the ring for The Warrior's entrance and suffered a severe back injury that had significant consequences for his health and career. Together, those moments make Fall Brawl 1998 far more consequential than its wrestling quality deserves.
WHAT AGED WELL
- Perry Saturn against Raven has aged well because the match pays off a storyline instead of extending one. The stipulation is clear, the interference serves the power structure of The Flock, Kidman's involvement matters, and Saturn's victory changes the status quo. Juventud Guerrera against Silver King also remains a useful reminder that WCW's cruiserweight depth could rescue almost any card for ten minutes.
- Chris Jericho's fake-Goldberg entrance is still funny as character comedy, even if it does not belong as a substitute for meaningful pay-per-view wrestling. DDP earning the title shot also looks better in hindsight because the Goldberg match at Halloween Havoc justified the destination. The good pieces are real. They are simply surrounded by too much material that fights against them.
WHAT AGED POORLY
- The Scott Hall material has aged terribly because the storyline turns a public struggle with alcohol into ringside entertainment. Whatever creative explanation existed at the time, watching Hall take drinks and stumble through a match now feels exploitative rather than edgy. The British Bulldog injury also makes The Warrior's entrance machinery impossible to view as harmless spectacle.
- The main event ages almost as badly. Modern WarGames revivals have reinforced why the original structure worked: defined teams, controlled escalation, and a final period where surrender or submission settles the war. Fall Brawl 1998 abandons that logic for three teams, pinfalls, individual incentives, smoke effects, and a separate Hogan-Warrior chase. It is a case study in fixing something that was never broken.
RESEARCH VERDICTWhere the Evidence Lands
Retrospectives of Fall Brawl 1998 are unusually severe. Cagematch currently places the event at 3.15 overall, with Perry Saturn against Raven at 7.23, Juventud Guerrera against Silver King at 6.18, and the three-team WarGames main event at 1.52. TJR scores the show 4 out of 10 and identifies Saturn-Raven as the standout while criticizing a pay-per-view overloaded with angles and short on satisfying wrestling. Scott Keith reaches a similar conclusion, treating the WarGames match as a disastrous use of the stipulation and Saturn-Raven as the clear highlight.
A separate 2023 Blog of Doom retrospective is more generous to Saturn-Raven, rating it four stars, but still calls the overall event a definite stinker. Cultaholic likewise describes Fall Brawl as a creative disaster, praises the coherent Saturn-Raven payoff, and emphasizes how the altered WarGames rules damaged the match's identity. The pattern is remarkably consistent across eras: one good feud payoff, one useful cruiserweight match, and a main event that breaks the logic of a proven stipulation. That consensus supports the existing F / 3.9 verdict.
RESEARCH SOURCESSources & Methodology20 sources
These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.
- Retro Pro WrestlingFull-event retrospective and match-by-match assessment
- TJR WrestlingFull-event retrospective, match ratings, and overall verdict
- Scott's Blog of DoomExact-event retrospective and match-by-match criticism
- Scott's Blog of Doom - Stinkers ReviewIndependent exact-event retrospective and match ratings
- KB's Wrestling ReviewsFull-event retrospective and WarGames assessment
- Cagematch - EventExact-event identity, attendance, card, event rating, and official-video cross-check
- Cagematch - CardExact-event card and match structure
- Cagematch - RatingsExact-event match ratings and historical reception
- ProFightDBExact-event chronology and card cross-check
- Online World of WrestlingExact-event results and angle chronology
- The History of WWEFall Brawl 1998 results, attendance, and storyline chronology
- Pro Wrestling PostModern full-event retrospective and match-by-match recap
- CultaholicModern retrospective on the event's creative failures and legacy
- WrestleCrapFocused retrospective on the 1998 WarGames rule changes and execution
- WWE - WarGames Editors' ChoiceOfficial historical perspective on the three-team WarGames match
- WWE - Saturn vs. RavenOfficial match-video page for the Raven's Rules payoff
- WWE - Steiner vs. SteinerOfficial match-video page for the Steiner brothers angle
- WWE - WarGames MatchOfficial match-video page for the Fall Brawl main event
- 411ManiaContemporary confirmation of the official WCW full-event YouTube upload
- WikipediaEvent identity, buy rate, results, production notes, and reception summary
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