- Eddie Guerrero vs. Chris Jericho — WCW Cruiserweight Championship
- Alex Wright vs. Último Dragón — WCW World Television Championship
- The nWo vs. The Four Horsemen — WarGames Match
Fall Brawl '97: War Games — WCW Builds a Good Show, Then Lets Curt Hennig Kick the Horsemen Through the Door
The factual record, historical context, match-by-match analysis, and WrestleFile verdict.
- PROMOTION
- World Championship Wrestling
- DATE
- September 14, 1997
- VENUE
- Lawrence Joel Veterans Memorial Coliseum
- LOCATION
- Winston-Salem, North Carolina
- ATTENDANCE
- 11,939
- EVENT TYPE
- PPV
Fall Brawl '97: War Games is what happens when a deep wrestling roster and a volcanic storyline spend three hours arguing over which one deserves the show. The wrestling roster wins most of the night. Eddie Guerrero and Chris Jericho start patiently and finish hot. Alex Wright and Último Dragón get nearly nineteen minutes to build something substantial. Wrath, Mortis, Meng and The Barbarian discover that four large men hitting each other very hard is a perfectly acceptable artistic philosophy. There is no disaster hiding in the middle of the card, which already separates this show from plenty of WCW pay-per-views.
Read the Full FileContinue the event-level analysis
Then the storyline takes over. Curt Hennig walks into WarGames with his arm in a sling, reveals the injury as theater, handcuffs the Horsemen and helps the nWo turn Ric Flair into an object lesson. The cage-door shot is unforgettable, the heat is enormous, and the booking also leaves a strange aftertaste because WCW's most famous homegrown faction is humiliated in North Carolina to make the invading faction stronger. That contradiction defines the event. Fall Brawl 1997 is a good show with one of the era's most memorable angles, and the angle is both the reason to remember it and the reason the grade stops short of something higher.
Event ContextBackground, stakes & historical setting
WCW reached Winston-Salem on September 14, 1997 with the company still commercially red hot and the nWo storyline expanding into nearly every corner of television. The Four Horsemen had just undergone one of the most emotional transitions in faction history. Arn Anderson formally retired on the August 25 Nitro and offered his place in the group to Curt Hennig, creating the famous 'spot' speech and presenting Hennig as the natural successor to the enforcer role. The nWo answered with a mocking Horsemen parody that generated genuine anger, especially from Ric Flair. Roddy Piper, now acting as commissioner, responded by placing Kevin Nash, Buff Bagwell, Konnan and Syxx opposite Flair, Chris Benoit, Steve McMichael and Hennig inside WarGames.
The rest of the card reflected WCW's extraordinary depth. Chris Jericho defended the Cruiserweight Championship against Eddie Guerrero after weeks of Eddie turning more openly vicious. Alex Wright, newly confident as a heel, defended the Television Championship against Último Dragón. The Steiner Brothers and Harlem Heat continued circling the tag-title picture while Hall and Nash remained champions. Jeff Jarrett and Dean Malenko were fighting for positioning around the United States Championship, even as Jarrett's contract situation was nearing its end. DDP and Lex Luger faced Randy Savage and Scott Hall in another WCW-versus-nWo collision. Hulk Hogan and Sting were absent from the ring, but the company was already moving toward their Starrcade confrontation. Fall Brawl therefore sits inside WCW's hottest year while showing how much talent existed beneath the headline feud.
Watch, Skim or Skip?
- The Steiner Brothers vs. Harlem Heat
- Jeff Jarrett vs. Dean Malenko
- Wrath & Mortis vs. The Faces of Fear
- Diamond Dallas Page & Lex Luger vs. Randy Savage & Scott Hall — No Disqualification Match
- The Giant vs. Scott Norton
The Card, On the Record
01Eddie Guerrero vs. Chris Jericho — WCW Cruiserweight ChampionshipB+
Eddie Guerrero and Chris Jericho open the show by proving that WCW's cruiserweight division did not need frantic motion every second to feel important. The first half is deliberately slower, with Eddie stalling, complaining and turning every neutral exchange into another excuse to antagonize the crowd. Jericho controls more of the wrestling than modern memory suggests, which makes Guerrero's opportunism matter when the match accelerates. The final run is excellent: the release German, consecutive powerbombs, Eddie landing on top of Jericho's superplex attempt, and the Frog Splash all build naturally. Leighty and TJR both land in the three-and-a-half to three-and-three-quarter-star range. The match earns that neighborhood.
A patient opener that catches fire and ends with Guerrero fully arriving as the division's great villain.
02The Steiner Brothers vs. Harlem HeatC+
The Steiner Brothers and Harlem Heat work a match that is easy to enjoy and difficult to remember in isolation because WCW had revisited the pairing so many times. Stevie Ray and Scott Steiner provide the power base, Booker T keeps the movement sharp, and Rick's explosive offense gives the closing stretch the jolt it needs. The crowd remains invested because both teams are credible and the Steiners are still chasing the Outsiders' championships. Nothing is especially innovative, but very little is wasted. The German-suplex-and-clothesline finish lands cleanly and gives the Steiners another claim to a title shot. It is dependable tag-team wrestling on a card built from dependable depth.
Good tag wrestling from four established pros, even if WCW had run this neighborhood often enough to know every mailbox.
03Alex Wright vs. Último Dragón — WCW World Television ChampionshipB-
Alex Wright and Último Dragón get almost nineteen minutes, a luxury that exposes a few quiet stretches but also lets the match develop beyond a standard television sprint. Wright's heel turn has made him more interesting because the dancing confidence now comes with a reason for the crowd to want somebody to wipe it off his face. Dragón works from underneath with crisp counters, an Asai moonsault and the Dragon Sleeper always looming as the threat Wright has to avoid. The German-suplex bridge finish is decisive and preserves Wright's momentum. Wrestling 20 Years Ago singled the match out as one of the card's better efforts, and that feels right: patient, technically sound, not spectacular.
Longer and slower than expected, but technically strong and increasingly rewarding once the finishing stretch arrives.
04Jeff Jarrett vs. Dean MalenkoC
Jeff Jarrett and Dean Malenko spend almost fifteen minutes demonstrating why 'solid' can be both praise and criticism. Jarrett stalls, complains about imaginary infractions and works the crowd exactly as expected. Malenko supplies the technical credibility and keeps the exchanges clean, but the match rarely develops a reason to feel essential. Scott Keith's retrospective lands around two-and-a-half stars and Wrestling 20 Years Ago calls it forgettable despite acknowledging that both men are capable. The figure-four finish gives Jarrett the victory and advances him toward a United States title opportunity that real-life contract movement would soon scramble. Nothing is broken here. Nothing catches fire either.
Competent, logical wrestling that never generates the urgency its pay-per-view slot should demand.
05Wrath & Mortis vs. The Faces of FearC+
Wrath and Mortis against Meng and The Barbarian is the match most likely to be skipped by reputation and enjoyed by anyone who actually presses play. The power exchanges are stiff, Mortis gives the bigger men somebody to throw around, and Wrath looks increasingly comfortable as a heavyweight who can move. The Faces of Fear bring credibility because every strike from Meng or Barbarian looks like it could interrupt somebody's dental plan. Scott Keith rated the match three stars, and the praise makes sense. It never becomes elegant, nor should it. The bout works because everybody understands the assignment: hit hard, keep moving, and make twelve minutes feel more dangerous than the names on the poster imply.
Four large men beat the furniture out of each other and produce one of the card's pleasantly surprising matches.
06The Giant vs. Scott NortonD+
The Giant versus Scott Norton is short enough to avoid becoming a problem and simple enough that nobody needs a map. Norton gets a brief window to show that his strength matters, but the match is ultimately about The Giant demonstrating that a seven-foot wrestler should not be able to move like this. The kip-up and dropkick are the remembered images because they look absurd coming from somebody that large, and the chokeslam ends matters before the novelty wears thin. Scott Keith hated most of the match but praised the finish, which is a fair summary. This is not good wrestling so much as five minutes of physical evidence that Paul Wight was a freakish athlete.
Mostly an exhibition for The Giant, redeemed by a ridiculous athletic finish for a man that size.
07Diamond Dallas Page & Lex Luger vs. Randy Savage & Scott Hall — No Disqualification MatchC
Diamond Dallas Page and Lex Luger against Randy Savage and Scott Hall feels like WCW remixing recent television rather than unveiling a pay-per-view attraction, but there is enough star power to keep the room engaged. Page does most of the useful work, Savage supplies urgency whenever he enters, and Hall remains excellent at making small moments feel larger through body language. Luger spends too much time removed from the action, and the finish shifts the real focus to Larry Zbyszko counting Hall down after the nWo has abused the referees. That angle matters for future business, but it also confirms that the match itself is secondary. Competent, heated and undeniably familiar.
Crowd heat and star power cover for a familiar match that exists mostly to advance Larry Zbyszko versus the nWo.
08The nWo vs. The Four Horsemen — WarGames MatchB
The 1997 WarGames is remembered for Curt Hennig turning on the Four Horsemen, but the nineteen minutes before the betrayal deserve credit. Chris Benoit attacks Buff Bagwell with exactly the violence the feud requires, Syxx bumps like he has been fired from a cannon, and the alternating advantages keep the old WarGames rhythm intact. Then Hennig enters with the sling, reveals the injury as a ruse, handcuffs Benoit and Steve McMichael, and helps the nWo dismantle Ric Flair. McMichael surrenders to save Flair, only for Hennig to slam the cage door on Flair's head anyway. It is tremendous villainy and brutal imagery. Whether it generates heat or humiliates the Horsemen depends on the reviewer; historically, both readings have merit.
A strong traditional WarGames with an unforgettable betrayal whose dramatic power and long-term damage are impossible to separate.
BOOKING VERDICTC+
The booking earns a C+ because most of the card is sensible, but the main event creates an argument that still has not completely ended. Eddie Guerrero beating Jericho gives the cruiserweight division a stronger villain and sets up the famous Mysterio match at Halloween Havoc. Alex Wright retaining over Último Dragón keeps his heel momentum intact. The Steiners win another contender-level tag match, Giant disposes of Norton without wasting time, and Jarrett's victory over Malenko is straightforward enough. Even the Larry Zbyszko involvement in the Page-Luger tag has an obvious destination, though the angle increasingly treats the wrestlers as supporting actors.
WarGames is the dividing line. In the moment, Hennig's betrayal is tremendous villain booking. The fake injury, the handcuffs, Flair's helplessness and the cage-door shot make the nWo look cruel in a way another spray-painted beatdown could not. Leighty argues that the turn made sense and generated the intended heat. Other retrospectives see the same scene as WCW kneecapping the Horsemen in their own territory, especially after the nWo parody had already made the faction look foolish. The problem is not that the turn fails dramatically. It succeeds almost too well. The nWo leaves stronger, Hennig gets immediate heat, and the Horsemen never fully recover the aura sacrificed to produce it.
CROWD & PRESENTATIONB+
Winston-Salem gives the show the atmosphere WCW needed. The crowd is involved with Eddie and Jericho, erupts for the Steiners, responds to the stronger portions of Wright versus Dragón, and understands exactly what the WarGames match means to Ric Flair. That last point matters because the Horsemen are not just another stable in North Carolina. Flair entering the cage carries regional history with him, and the betrayal therefore lands with more force than it would in a neutral building. The audience's anger does a significant amount of work for the closing angle.
Production is typically strong for 1997 WCW, with Schiavone, Heenan and Tenay able to shift between athletic explanation and faction warfare without making the card feel like one long nWo commercial. The backstage Hennig 'attack' is staged clearly enough to plant suspicion without giving away the turn. The weakest presentation choice is repetition. Several matches feel like variations of bouts viewers had recently seen on television or at Clash of the Champions, and Scott Keith specifically criticized that rematch-heavy feeling. Still, the event moves well, the crowd stays engaged, and the WarGames cages make the final match feel like a genuine destination rather than another Nitro main event with a pay-per-view logo attached.
HISTORICAL SIGNIFICANCEA
Fall Brawl 1997 is historically significant because it effectively ends two versions of WCW tradition at once. Curt Hennig's betrayal destroys the newly rebuilt Four Horsemen before the group has time to establish itself, sending Hennig into the nWo and setting up his United States Championship program with Ric Flair. WWE's later WarGames history specifically highlights the turn, the handcuffs and the cage-door attack as one of the match type's defining moments. The image survives because it is cruel, simple and immediately understandable even without months of television context.
The match is also the last WCW WarGames to use the classic team-based rules before the company radically altered the format in 1998. That gives the event an accidental farewell quality. The same show launches Eddie Guerrero's Cruiserweight title reign into the program that will produce his masterpiece with Rey Mysterio at Halloween Havoc. Hennig becomes a major nWo piece. Flair's revenge becomes one of the strongest personal stories heading into the fall. Fall Brawl 1997 is not remembered as one of WCW's defining pay-per-views, but several of the company's most important late-1997 threads either begin or violently change direction inside this building.
WHAT AGED WELL
- The roster depth ages beautifully. Guerrero and Jericho can open the show, Harlem Heat and the Steiners can follow them, Wright and Dragón can wrestle nearly nineteen minutes, and the card still has Malenko, Jarrett, Meng, Barbarian, Page, Savage, Hall, Luger, Benoit, Syxx, Flair and Nash waiting. Modern viewers can disagree about individual matches, but there is almost always somebody interesting on screen. That is why Wrestling 20 Years Ago could reasonably score the show 8/10 and recommend the whole thing even while admitting that several matches are merely decent.
- The WarGames structure also ages well. Benoit's intensity, Syxx's bumping and the alternating team advantages make the match easy to follow before the betrayal. Hennig's turn is staged with excellent visual economy: sling, handcuffs, realization, violence. No twenty-minute exposition is required. Eddie Guerrero's heel work in the opener may have aged best of all. He is already learning how to turn facial expressions, stalling and small acts of contempt into a complete character rather than simply relying on spectacular offense.
WHAT AGED POORLY
- The main-event booking becomes harder to separate from what happened to the Horsemen afterward. In isolation, Hennig's betrayal is effective. With history attached, it looks like another example of WCW making the nWo stronger at the expense of a homegrown institution that desperately needed a meaningful victory. Flair's group had just been emotionally rebuilt around Arn Anderson's retirement speech, only to be mocked by the nWo and then physically destroyed at the payoff. The cage-door attack is memorable, but memory and good long-term booking are not automatically the same thing.
- The rematch-heavy structure also feels more obvious now. Steiners versus Harlem Heat, familiar WCW-versus-nWo pairings and repeated television combinations make portions of the card feel like a premium edition of Nitro rather than a uniquely constructed pay-per-view. The lengthy Wright-Dragón and Jarrett-Malenko matches can seem slow to viewers accustomed to modern pacing, although that criticism is more about taste than failure. What ages worse is WCW's habit of using referee angles and faction interference as connective tissue so often that even good wrestling starts to feel temporary.
RESEARCH VERDICTWhere the Evidence Lands
The retrospective evidence clusters around 'good show, complicated main event.' Robert Leighty scores Fall Brawl 1997 at 7.5 and calls it a recommended event with three very good matches, arguing that Hennig's betrayal worked as intended. Wrestling 20 Years Ago goes higher at 8/10 and says the entire card is watchable, while Retro Pro Wrestling calls it one of WCW's better pay-per-views of the year despite criticizing the main event. Tommy Hall's archived review lands at C+ overall, and Scott Keith's later retrospective calls it a solid WATCH IT rather than something viewers need to chase. The disagreement is not whether the card has depth; it is how much damage the WarGames finish does to the overall impression.
Match-level opinion is more stable. Leighty gives Guerrero-Jericho and WarGames three-and-a-half stars, while TJR puts the opener at three-and-three-quarter stars. Keith also lands WarGames at three-and-a-half and praises Wrath/Mortis versus the Faces of Fear at three. ITR later ranks the 1997 WarGames second among all Fall Brawl main events and calls it the last great WCW example of the format. WrestleFile's eight match scores average 6.725. The final B- / 7.4 gives the event modest lift for strong roster depth, a hot crowd, historical importance and a memorable closing angle without treating controversy as automatic quality.
RESEARCH SOURCESSources & Methodology20 sources
These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.
- CAGEMATCH — event pageExact event identity, overall reception, results and event guide
- CAGEMATCH — cardExact event identity and announced card
- CAGEMATCH — match guideExact event identity and long-running match reception
- CAGEMATCH — ratingsExact event identity and audience rating history
- ProFightDBExact event identity and card cross-check
- 411Mania — Robert Leighty Jr.Full-event retrospective, match ratings and 7.5 final assessment
- TJR Wrestling — Lance AugustineFull-event retrospective and match-by-match collective review
- Scott's Blog of Doom — Tommy Hall archiveFull-event retrospective with C+ overall assessment
- Scott's Blog of Doom — Scott KeithFull-event retrospective calling the show a solid watch with a mid-level WCW pay-per-view profile
- Retro Pro WrestlingFull-event retrospective praising the card depth while criticizing the main-event execution
- Pro Wrestling PostHistorical event retrospective and Four Horsemen versus nWo storyline context
- Wrestling 20 Years AgoFull-event retrospective with 8/10 score and whole-show viewing recommendation
- ITR WrestlingFall Brawl main-event ranking placing the 1997 WarGames second in series history
- TheSportsterFall Brawl historical ranking context and WarGames-era perspective
- Pro Wrestling FandomEvent summary, storylines and results cross-check
- The SmackDown HotelEvent results, venue and attendance cross-check
- BrainbustrEvent statistics and card context
- Wrestling EpicenterFall Brawl series results chronology and 1997 card cross-check
- The History of WWEDetailed Fall Brawl 1997 results, timing and surrounding angle chronology
- WWE — Complete History of WarGamesLong-term historical context for Hennig's betrayal and the final traditional WCW WarGames era
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