- Edge & Christian vs. The Dudley Boyz vs. The Hardy Boyz — WWF Tag Team Championship Triangle Ladder Match
- Kurt Angle vs. Chris Jericho vs. Chris Benoit — two-fall match for the WWF Intercontinental and European Championships
- Triple H vs. The Rock vs. Mick Foley vs. Big Show — WWF Championship Fatal 4-Way Elimination Match
WrestleMania 2000: One Legendary Ladder Match Trapped Inside an Overbooked WrestleMania
The factual record, historical context, match-by-match analysis, and WrestleFile verdict.
- PROMOTION
- World Wrestling Federation
- DATE
- April 2, 2000
- VENUE
- Arrowhead Pond of Anaheim
- LOCATION
- Anaheim, California
- ATTENDANCE
- 19,776
- EVENT TYPE
- PPV
WrestleMania 2000 is the strange case of a company having one of the hottest rosters and hottest years in wrestling history, then producing a WrestleMania that feels less like the summit and more like an overstuffed company meeting. The Triangle Ladder Match is magnificent, the roster is absurdly deep, and several matches are perfectly watchable. But the card keeps choosing traffic over focus, and the main event turns The Rock's coronation night into another chapter of McMahon family television.
Event ContextBackground, stakes & historical setting
WWF entered April 2000 with almost everything a promotion could want. The Rock was already a true main-event star, Triple H had become the company's defining heel, Mick Foley had just worked a violent retirement program, and a wave of talent that included Chris Jericho, Kurt Angle, Chris Benoit, Eddie Guerrero, Edge, Christian, the Hardy Boyz and the Dudley Boyz had dramatically deepened the roster. The absence of Steve Austin and The Undertaker because of injury mattered, but this was still an outrageous collection of talent.
The problem was not star power. It was restraint. The show famously advertised 'A McMahon in Every Corner' for the four-way WWF Championship match, and that phrase ended up describing the entire night's instinct: add another person, another team, another gimmick or another layer. Nine matches were presented, yet the card barely allowed the audience the simple pleasure of two wrestlers having a conventional singles match. The only one-on-one contest in the conventional sense was the brief Terri-versus-Kat catfight.
That clutter makes the show particularly fascinating in hindsight. WrestleMania 2000 took place during a year that would produce some of the WWF's most fondly remembered television and pay-per-view events, so the disappointment is relative to an unusually high standard. The crowd still receives one landmark ladder match, a useful snapshot of an impossibly deep midcard, and a main event whose historical consequence is more interesting than its emotional payoff.
Watch, Skim or Skip?
- Hardcore Championship Battle Royal
- Chyna & Too Cool vs. The Radicalz
- Kane & Rikishi vs. D-Generation X
- Big Boss Man & Bull Buchanan vs. The Godfather & D'Lo Brown
- T & A vs. Head Cheese
- Terri vs. The Kat
The Card, On the Record
01Big Boss Man & Bull Buchanan def. The Godfather & D'Lo BrownD
This is functional television wrestling dressed up for WrestleMania. The Godfather's presentation gets a reaction, D'Lo supplies athletic movement, and Boss Man and Buchanan provide a sturdy heel base, but nothing develops beyond the most basic tag structure. On a smaller show it would be a perfectly harmless opener. On WrestleMania, it immediately establishes the night's problem: a lot of people are being placed on the card without a compelling reason for this particular match to exist.
A serviceable opener that feels like Raw wandered onto WrestleMania.
02Hardcore Holly won the Hardcore Championship Battle RoyalD
The 15-minute, 24/7 title-change format is pure Attitude Era mayhem. It has energy, comedy and a few clever transitions, and Crash Holly's frantic attempt to survive gives the chaos a loose center. It also becomes exhausting quickly because the match is designed around constant interruptions, weapon shots and temporary champions rather than sustained wrestling. Hardcore Holly's final pin arrives amid confusion, which is thematically appropriate but not especially satisfying.
Fun in bursts, messy by design, and exactly as disposable as the championship changes.
03T & A def. Head CheeseF
There is enough size and athleticism here to build a compact undercard match, but the teams are defined more by their gimmicks and managers than by any urgent rivalry. Test and Albert hit with purpose, Steve Blackman is reliably crisp, and Al Snow can make almost any segment strange, yet the match never finds a reason to matter. Seven minutes feels longer because the audience is waiting for the show to move toward something with stakes.
Competent bodies, thin idea, forgettable result.
04Edge & Christian def. The Dudley Boyz and The Hardy Boyz — WWF Tag Team Championship Triangle Ladder MatchA
Here the show suddenly understands exactly what excess is for. The three teams already have distinct identities: the Dudleys weaponize tables, the Hardys treat gravity as a suggestion, and Edge & Christian find opportunistic ways to survive the wreckage. The match escalates instead of merely accumulating spots. Edge spearing Jeff Hardy from a ladder, Jeff's Swanton through a table and the final ladder-and-table arrangement all feel like chapters in the same argument. The danger is real, but so is the structure. This is the match that turns three excellent teams into a generation-defining rivalry.
The masterpiece WrestleMania 2000 needed — spectacular, coherent and enormously influential.
05Terri def. The Kat — CatfightF
This is barely a wrestling match and barely wants to be one. The stipulation is built around getting one woman out of the ring while Val Venis, Mae Young and The Fabulous Moolah create distractions. The presentation treats humiliation as the payoff, and time has not been kind to any of it. The segment is short, which is its strongest structural quality.
A two-minute artifact of the era that the era can keep.
06Chyna & Too Cool def. The RadicalzC
The talent imbalance between the seriousness of the wrestlers and the looseness of the concept is almost funny. Benoit, Malenko, Saturn and Guerrero can make ordinary transitions look sharp, while Too Cool and Chyna bring the crowd-friendly personality. The match never approaches the ceiling of its participants, but it is one of the undercard's easier watches because the action is brisk and Eddie Guerrero's chemistry with Chyna already hints at a much more interesting story waiting just beyond WrestleMania.
A crowded but enjoyable showcase with more future value than present consequence.
07Chris Benoit won the WWF Intercontinental Championship fall; Chris Jericho won the WWF European Championship fall — Two-Fall Triple Threat MatchB
The rules are awkward — one fall for the Intercontinental Championship and a second for the European Championship — but the wrestlers are good enough to make the mechanism interesting. Benoit and Jericho win titles while Angle loses both championships without being pinned, which is clever protection even if it divides the match's dramatic focus. The pace is sharp, the exchanges are crisp, and the audience understands that these three are operating at a different technical speed from much of the card. It does not become the classic the names suggest, but it is comfortably the second-best wrestling match on the show.
Overdesigned on paper, excellent in execution, and a preview of the work-rate future.
08Kane & Rikishi def. D-Generation X (Road Dogg & X-Pac)C-
Four minutes of broad character business works better than stretching the idea to twelve. Kane and Rikishi are over, X-Pac and Road Dogg know exactly how to feed them, and the match efficiently delivers the expected finish. Then Pete Rose appears and the segment becomes a WrestleMania callback machine. It is silly, but at least it is concise and understands that its purpose is entertainment rather than competitive suspense.
Short, goofy and efficient — a palate cleanser that knows when to leave.
09Triple H def. The Rock, Mick Foley and Big Show — WWF Championship Fatal 4-Way Elimination MatchC+
The match gets better as it removes people. Big Show exits quickly, Foley's elimination gives the middle portion some shape, and once the bout narrows to Triple H and The Rock the atmosphere finally resembles the WrestleMania main event the company should have booked from the start. Both men work with intensity and the crowd is ready for The Rock's victory. Then the McMahons take over. Vince's chair shots and betrayal produce a memorable historical result, but the finish deliberately denies the audience the emotional release it came to see. As wrestling it is solid; as WrestleMania closure it is frustratingly subordinate to next month's television.
Good action trapped inside a main-event story that refuses to trust its two biggest stars.
BOOKING VERDICT
The booking is the show's central weakness. The card repeatedly mistakes more bodies for more importance. The Hardcore Battle Royal is intentionally chaotic, but even standard undercard ideas arrive as tag, six-person or multi-title arrangements. That leaves very little room for a rivalry to breathe. The two-fall Angle-Jericho-Benoit match is clever and talented enough to survive the format, while the ladder match turns congestion into an artistic advantage because six wrestlers, three ladders-and-tables teams and constant motion are exactly what the concept demands. The main event is where the philosophy breaks. The Rock versus Triple H was already the natural championship story, yet Big Show, a freshly unretired Mick Foley and four McMahons are added until the emotional line is buried. Triple H becoming the first heel to leave a WrestleMania main event as champion is historically important, but Vince McMahon's turn on The Rock makes the ending feel like a cliffhanger for Raw rather than the conclusion of WrestleMania.
CROWD & PRESENTATIONB
The Arrowhead Pond crowd is lively when given something direct to invest in, especially during the ladder match and the late stages of the main event, but the show often exhausts its own audience. The sprawling multi-person structure creates long stretches in which spectators are asked to track several mini-matches at once. Visually, this still looks like peak turn-of-the-century WWF: loud, busy, confident and unmistakably major league. The WrestleMania 2000 branding is also an amusing time capsule, a rare WrestleMania whose name sounds more like a software release than a Roman-numeral spectacle.
HISTORICAL SIGNIFICANCEB
Its historical value is substantial even when its quality is uneven. Triple H's victory made him the first heel to win the final match of WrestleMania and leave as WWF Champion. The Triangle Ladder Match between Edge & Christian, the Hardy Boyz and the Dudley Boyz became one of the defining matches of the era and a direct ancestor of the TLC matches that followed. The card also captures a generation arriving at once: Angle, Jericho, Benoit, Guerrero, Edge, Christian, the Hardys and the Dudleys were all becoming central pieces of the company's next phase. WrestleMania 2000 therefore matters far more than a simple 'good show' or 'bad show' label can explain. It also sits at the hinge between the Attitude Era's peak television formula and the more match-driven pay-per-view style that would become increasingly important as the decade progressed. The show is a useful record of WWF learning, in real time, which parts of its chaos could become enduring spectacle and which parts would eventually feel like clutter.
WHAT AGED WELL
- The ladder match has aged magnificently because its danger is organized around escalating ideas rather than random stunts. Each team has a personality, the spots build logically, and the finish feels earned. Angle, Jericho and Benoit also look like the future immediately, while Eddie Guerrero's charisma is obvious even in a supporting role. The roster depth is almost comical from a modern perspective: performers who would soon headline major events are scattered through the middle of this card. Triple H's title retention also gains historical interest because WrestleMania had rarely allowed the villain to close the flagship show standing tall.
WHAT AGED POORLY
- The catfight is the clearest relic, built around humiliation and objectification rather than wrestling. The hardcore match includes the kind of weapon-heavy chaos and head contact that is harder to watch now. More broadly, the obsession with McMahon-family involvement has aged worse than the wrestling itself. Mick Foley's return so soon after a heavily promoted retirement match weakens the previous stipulation, and the main event's chair-shot melodrama steals oxygen from The Rock and Triple H. The show also proves that a deep roster can become a liability when everyone is squeezed onto the same card.
RESEARCH VERDICTWhere the Evidence Lands
Contemporary and retrospective criticism converges on the same basic shape: WrestleMania 2000 contains one elite match and several worthwhile pieces, but it underdelivers relative to the WWF's extraordinary 2000 form. John Powell's contemporary SLAM review was especially harsh, while later TJR and 411Mania reviews landed near the middle of the scale. Dave Meltzer's match ratings similarly isolate the ladder match as the clear standout. Retro Pro Wrestling recommends selective viewing, while later WhatCulture retrospectives are somewhat kinder about the show's entertainment value and historical importance. Cagematch's current event rating also sits around the low-six range. The most defensible verdict is therefore not disaster but disappointment: a C-level WrestleMania with an A-level centerpiece.
RESEARCH SOURCESSources & Methodology15 sources
These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.
- WWEOfficial event results and match outcomes
- TJR WrestlingRetrospective full-card review and historical context
- TJR WrestlingAlternate full-card review from the WrestleMania review series
- Retro Pro WrestlingRetrospective full-card evaluation and selective viewing assessment
- SLAM WrestlingContemporary April 2000 critical review
- 411ManiaRetrospective full-card review and overall rating
- IWNerdArchived Dave Meltzer match-star ratings
- Wrestling Observer Newsletter / F4WOnlineContemporary Observer review and event reception context
- WhatCultureRetrospective ranking within WWF's 2000 pay-per-view schedule
- WhatCultureRetrospective WrestleMania-series ranking context
- CagematchExact-event record, crowd rating and match-guide context
- ProFightDBExact-event card and results record
- WrestlingdataHistorical event details and card cross-check
- IMDbAudience-review context for the televised event
- NetflixCurrent WrestleMania archive availability
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