WRESTLEFILE EVENT FILE

The Great American Bash 1989: WCW's Roster Caught Fire All at Once

The factual record, historical context, match-by-match analysis, and WrestleFile verdict.

NWA / WCWJuly 23, 1989Baltimore Arena
THE WRESTLEGRADEA9.2 / 10FINAL EVENT SCOREMASTER FILE RANK#32OF 1030
PROMOTION
World Championship Wrestling / National Wrestling Alliance
DATE
July 23, 1989
VENUE
Baltimore Arena
LOCATION
Baltimore, Maryland
ATTENDANCE
14,500
EVENT TYPE
PPV
THE FILE

The Great American Bash 1989 is the rare supercard where the reputation is not doing the heavy lifting. Once the opening preliminaries are out of the way, WCW stacks Sting versus The Great Muta, Lex Luger versus Ricky Steamboat, a loaded WarGames match and Ric Flair versus Terry Funk in succession. The last forty minutes are not carrying a weak show; they are finishing an excellent one.

Read the Full FileContinue the event-level analysis

The card also feels like a promotion discovering its future in real time. Brian Pillman looks like a different kind of athlete, the Steiner Brothers are beginning to resemble the team they will become, Sid Vicious has instant presence, Muta looks like a star from another planet, and Sting is already treated like the company’s next franchise babyface. The veterans are not blocking the future. They are giving it meaningful opponents.

There are imperfections. The double-ring battle royal has an anticlimactic ending, the Dynamic Dudes are overmatched by their presentation, the tuxedo match is more feud payoff than wrestling, and Sting-Muta ends in confusion. Those flaws matter, but they are surrounded by energy, variety and an audience that believes the show matters.

The Great American Bash 1989 earns A / 9.2. The nine matches average 7.467, and unlike a card inflated by one classic, this one has depth: four matches reach B+ or better, WarGames is excellent, and Flair-Funk closes with a violent world-title fight that feels like the beginning of another major chapter rather than the end of the night.

Event ContextBackground, stakes & historical setting

The Great American Bash 1989 took place on July 23, 1989, at Baltimore Arena in Baltimore, Maryland. The event drew a reported 14,500 fans and approximately 140,000 pay-per-view buys. It was the first Great American Bash pay-per-view promoted by World Championship Wrestling under the National Wrestling Alliance banner and the fifth annual event in the broader lineage.

Nine matches aired. Ric Flair defended the NWA World Heavyweight Championship against Terry Funk, Lex Luger defended the United States Championship against Ricky Steamboat, Sting defended the Television Championship against The Great Muta, and the Road Warriors, Midnight Express and Steve Williams entered WarGames against the Fabulous Freebirds and Samoan Swat Team.

The card also featured the rapidly emerging Steiner Brothers against Kevin Sullivan and Mike Rotunda, the Skyscrapers against the Dynamic Dudes, Brian Pillman against Bill Irwin, and Jim Cornette against Paul E. Dangerously in a tuxedo match. A two-ring King of the Hill battle royal opened the event.

The main-event programs were direct continuations of WrestleWar. Terry Funk had attacked Flair after the Steamboat trilogy concluded, while Sting and Muta, Luger and Steamboat, and the various tag factions had all been developing through WCW television and Clash of the Champions.

VIEWING GUIDE

Watch, Skim or Skip?

WATCH
  • The Steiner Brothers vs. The Varsity Club - Texas Tornado Match
  • Sting vs. The Great Muta - NWA World Television Championship
  • Lex Luger vs. Ricky Steamboat - NWA United States Heavyweight Championship
  • The Road Warriors, Midnight Express & Steve Williams vs. The Fabulous Freebirds & Samoan SWAT Team - WarGames
  • Ric Flair vs. Terry Funk - NWA World Heavyweight Championship
SKIM
  • King of the Hill Two-Ring Battle Royal
  • Brian Pillman vs. Bill Irwin
  • Jim Cornette vs. Paul E. Dangerously - Tuxedo Match
SKIP
  • The Skyscrapers vs. The Dynamic Dudes
MATCH-BY-MATCH ANALYSIS

The Card, On the Record

01King of the Hill Two-Ring Battle RoyalC-

The two-ring concept gives the battle royal an unusual visual identity, and the large field lets WCW put several emerging names in front of the crowd immediately. Brian Pillman, Scott Hall, the Steiner Brothers, Sid Vicious and Steve Williams all get moments, while the constant movement between rings keeps the match from becoming completely static.

The problem is the payoff. Sid wins one ring, Dan Spivey wins the other, and Teddy Long simply announces that the Skyscrapers will split the prize rather than fight. That protects the team and establishes their unity, but it turns the entire structure into setup for a non-match. The spectacle is interesting; the conclusion is a cop-out.

VERDICT

A creative two-ring setup reaches the least satisfying possible conclusion.

02Brian Pillman vs. Bill IrwinB-

Pillman immediately changes the pace of the show. His armdrags, dropkicks and movement between the two rings feel quicker than almost anything else on the undercard, while Bill Irwin gives him a sturdy veteran opponent who can slow the match without killing it. The contrast produces a much better bout than the names alone would suggest.

The finish uses the unusual setup perfectly. Irwin becomes distracted by the referee while Pillman moves into the other ring and launches a crossbody across the gap for the pin. It is athletic, easy to understand and gives Pillman a memorable payoff. The match is a strong early example of why he quickly stood out on the roster.

VERDICT

Pillman's speed turns an ordinary matchup into one of the show's best early surprises.

03The Skyscrapers vs. The Dynamic DudesD+

The match exists to establish the Skyscrapers, and it succeeds at that goal. Sid Vicious has immediate presence, Dan Spivey supplies the heavier work, and the Dynamic Dudes spend most of the bout being overwhelmed. The crowd's reaction to Sid is more interesting than the intended babyface appeal of the Dudes.

Douglas and Ace make a brief comeback and even cause the Skyscrapers to collide, but the power difference always feels decisive. Spivey eventually finishes Ace with a powerbomb. Nine minutes is longer than necessary for the story, yet the result leaves the new monster team looking exactly as dangerous as WCW wants.

VERDICT

A long squash whose most important discovery is that the crowd already sees Sid as a star.

04Jim Cornette vs. Paul E. Dangerously - Tuxedo MatchC-

The match works because Cornette and Dangerously understand the feud better than they understand wrestling technique. Every powder spot, cheap shot and clothing tear gets a reaction because the audience already wants to see the managers humiliate each other. Cornette even works around a legitimate knee injury without letting the match become awkward.

Dangerously tries the powder one time too many, Cornette kicks it back into his face and strips the remaining tuxedo for the victory. The stipulation limits the ceiling, but six minutes is the correct length and the crowd gets the payoff it wants. This is effective feud entertainment rather than a conventional wrestling match.

VERDICT

Two elite managers turn a silly stipulation into six minutes of satisfying feud payoff.

05The Steiner Brothers vs. The Varsity Club - Texas Tornado MatchB+

The tornado rules are perfect for the Steiners because there is no need to slow down for tags. Rick and Scott attack immediately, Sullivan and Rotunda respond with rough control, and the match becomes a four-minute series of suplexes, ringside collisions and rapid saves. The pace makes the still-new Steiner team look dangerous rather than inexperienced.

The finish is equally efficient. Rotunda is sent outside, Sullivan tries to isolate Rick and Scott launches a crossbody that allows both brothers to cover Sullivan. The match ends before the idea can wear out. It is not long enough to become an epic, but it is one of the clearest early demonstrations of what would make the Steiners special.

VERDICT

Four minutes of controlled chaos reveal exactly why the Steiner Brothers were about to become a major team.

06Sting vs. The Great Muta - NWA World Television ChampionshipA-

Sting and Muta wrestle like two people trying to skip the feeling-out process entirely. Sting launches himself between the rings, Muta answers with strikes and the handspring elbow, and both men keep the pace high without making the match feel random. The crowd reacts to them as equals rather than as champion and challenger.

The closing sequence is excellent until the decision. Muta misses the mist and hits the referee, lands the moonsault for a near fall under the replacement official, and then gets caught in Sting's belly-to-back suplex. Both men's shoulders are down and the referees disagree over the result. The confusion protects the rivalry but costs the match a cleaner ending. The wrestling itself is outstanding.

VERDICT

Two future-facing stars produce eight furious minutes before the finish turns excellence into controversy.

07Lex Luger vs. Ricky Steamboat - NWA United States Heavyweight ChampionshipB+

Luger and Steamboat work a hard, compact championship match built around Luger's growing arrogance. Steamboat attacks with quick pins and chops, Luger slows him with power, and the champion repeatedly argues with the referee whenever the match stops going his way. The contrast gives Steamboat's comebacks extra energy.

The finish turns Steamboat's frustration into the story. Luger brings in a chair, Steamboat survives the attempt and then uses the chair himself, drawing the disqualification. The ending denies a clean result, but it strengthens Luger's heel character and gives Steamboat a believable emotional breaking point. The match is excellent even with the protected finish.

VERDICT

A fiery championship fight where Steamboat's frustration finally becomes the weapon that costs him.

08The Road Warriors, Midnight Express & Steve Williams vs. The Fabulous Freebirds & Samoan SWAT Team - WarGamesA-

WarGames works because every entry changes the balance. Bobby Eaton survives the opening disadvantage, Steve Williams enters like a wrecking ball, the Samoan Swat Team restores the heel edge and Animal receives a huge reaction when he finally evens the numbers. The two-ring structure lets separate fights develop without making the action impossible to follow.

The final stage is pure momentum. Michael Hayes arrives with DDTs, Hawk enters last for the babyfaces and the match turns into a rapid series of saves and cage collisions. Hawk eventually catches Jimmy Garvin in the hangman's choke for the submission. The match is violent, organized and driven by established rivalries rather than spectacle for its own sake.

VERDICT

A deep cast and perfectly timed entrances turn WarGames into twenty-two minutes of controlled violence.

09Ric Flair vs. Terry Funk - NWA World Heavyweight ChampionshipA

Flair and Funk begin as though the match has already been going for ten minutes. Flair chases Funk outside, the fight spills around ringside and both men attack the neck because the feud began with Funk trying to injure Flair. The aggression makes every chop and piledriver attempt feel connected to something personal rather than simply escalating a move count.

Gary Hart's interference gives Funk a chance to reopen Flair's head, but the champion keeps surviving. Funk hits the piledriver and continues attacking the neck, while Flair answers with his own piledriver, figure-four attempts and increasingly desperate counters. When Funk goes to the spinning toehold, Flair catches him in a small package and retains.

The result is excellent because it does not end the feud. Funk loses the championship match but immediately remains dangerous, Muta joins the post-match attack and Sting makes the save. The show closes with Flair and Sting standing together against the next major heel alliance. It is a violent, efficient main event that turns revenge into future direction.

VERDICT

A vicious world-title fight that resolves the match while making the feud feel even larger.

BOOKING VERDICTA

The booking earns A because almost every major program receives useful advancement. Flair defeats Funk but does not finish the feud, Sting and Muta leave the Television Championship unresolved, Luger becomes more firmly established as a heel against Steamboat, and the WarGames match turns several tag-team rivalries into one coherent attraction.

The Steiner Brothers are handled especially well. Rick and Scott defeat the Varsity Club in a short Texas Tornado match that emphasizes speed and power rather than asking the still-developing team to carry a long traditional bout. Sid and Dan Spivey are likewise presented as monsters, with the Skyscrapers winning both the battle-royal payoff and their tag match.

The biggest deduction is Sting-Muta. The double-pin confusion protects both wrestlers and keeps the rivalry alive, but the initial announcement of Sting as winner followed by the title being held up creates avoidable uncertainty. Steamboat's disqualification loss is also deliberately frustrating, though it advances Luger's heel turn effectively.

The main event is booked with unusual restraint. Funk tries to injure Flair rather than merely outscore him, Flair survives and wins with a small package, and the post-match brawl with Muta and Sting expands the feud naturally. The show repeatedly uses finishes to create the next chapter without making the current match feel meaningless.

CROWD & PRESENTATIONA

Crowd and Presentation earns A because Baltimore sounds invested from the opening battle royal through the final brawl. The crowd responds strongly to Pillman, the Steiners and Sid, but the biggest reactions are reserved for Sting, Steamboat, the Road Warriors and Flair. That balance helps the younger acts feel important without diminishing the established stars.

Jim Ross and Bob Caudle are excellent throughout. Ross gives the card urgency and athletic framing, while Caudle supplies calm continuity. Their approach is especially effective during WarGames and Flair-Funk, where the violence is allowed to feel serious rather than cartoonish.

The two-ring setup gives the event a distinctive visual identity. It occasionally complicates the camera work, but it becomes a real asset once WarGames begins because the match can spread across both rings without looking cramped. The cage, crowd and constant movement create the kind of chaos the stipulation is supposed to produce.

The presentation also benefits from variety. A battle royal, a tuxedo match, a tornado tag, major singles championships and WarGames all appear without making the event feel like a collection of unrelated gimmicks. The show looks and sounds like a promotion confident enough to let different kinds of wrestling share the same card.

HISTORICAL SIGNIFICANCEA+

Historical Significance Grade: A+. The Great American Bash 1989 is widely remembered as one of the strongest pay-per-views in NWA/WCW history and as the clearest example of how deep the promotion's roster had become during its first full year under Turner ownership.

The Flair-Funk main event is historically central because it continues the program launched at WrestleWar. Funk's attack on Flair transformed the champion into a fan favorite, and their rivalry would eventually culminate in the famous I Quit match later in 1989. The Bash establishes that feud as a violent championship program rather than a one-angle detour.

Sting versus The Great Muta also matters enormously. Their unresolved Television Championship result leads to the title being held up, and the rivalry becomes one of the defining programs of the year. The match demonstrates that both men could be presented as future-facing stars without needing Flair in the ring.

The Steiner Brothers are another major historical thread. Scott and Rick are still early in their run together, but the Texas Tornado match shows the athletic identity that would soon make them one of WCW's signature teams.

The event is also the first Great American Bash PPV under the WCW name. That combination of brand transition, future stars and elite main-event programs makes A+ unavoidable.

WHAT AGED WELL
  • The top half of the card has aged exceptionally well because the matches are direct. Sting and Muta move at a pace that still feels modern, Luger and Steamboat work a physical championship match without wasting motion, WarGames is chaotic without becoming incoherent, and Flair-Funk feels genuinely hostile.
  • Brian Pillman also looks ahead of his time. His speed, body control and willingness to use the unusual two-ring setup make the Bill Irwin match more interesting than the pairing suggests. The audience understands immediately that he is different from the standard midcard wrestler.
  • The Steiner Brothers' match holds up for similar reasons. Rick and Scott are explosive, the tornado rules eliminate unnecessary waiting, and the four-minute runtime makes every suplex and collision matter. The match is short because it should be short, not because the performers have nothing to offer.
  • WarGames may have aged best of all. The alternating entries are easy to follow, each arrival changes the balance, and Hawk's final run gives the match a true finishing surge. The stipulation feels like the climax of several feuds rather than a gimmick placed on the calendar.
WHAT AGED POORLY
  • The opening battle royal is the clearest weak point. The two-ring concept is visually interesting, but the ending with Sid Vicious and Dan Spivey refusing to wrestle and simply splitting the prize feels like a technicality rather than a payoff. It succeeds at presenting the Skyscrapers as dangerous and little else.
  • The Dynamic Dudes presentation has also aged poorly. Shane Douglas and Johnny Ace are competent wrestlers, but the skateboards and forced youth-culture packaging feel manufactured in a way that the audience can sense. Sid's natural charisma completely overwhelms the intended babyface act.
  • The tuxedo match is another period piece. Cornette and Dangerously understand how to make it entertaining, but stripping clothing as the victory condition limits the wrestling and works mainly because the feud is hot enough to carry it.
  • Sting-Muta's finish remains frustrating. The double pin protects both men, but the confusion over which shoulders are down and the later decision to hold up the title creates administrative clutter after an excellent match. Modern viewers are likely to wish the bout had received a cleaner ending.
RESEARCH VERDICTWhere the Evidence Lands

Thomas Hall's 2026 411Mania review gives The Great American Bash 1989 a 9.0 out of 10 and calls it one of the best pay-per-views of all time. He rates Pillman-Irwin at B-, the Steiner Brothers-Varsity Club match at B, Sting-Muta at B+, Luger-Steamboat at B+, WarGames at B+ and Flair-Funk at A-.

Hall's conclusion is especially useful because it matches the shape of the event rather than relying on one famous match. He describes the post-tornado stretch as a murderer's row of great matches and notes that even the weaker opening material remains watchable.

The WrestleFile scores follow the same pattern. The battle royal and Skyscrapers match are the lowest points, Pillman and the Steiners provide strong support, and the final four major matches all reach B+ or better. The nine reviewed match scores average 7.467.

The complete event receives A / 9.2 because the card has both depth and peak quality. Historical Significance is graded separately at A+ and does not mechanically inflate the in-ring average.

RESEARCH SOURCESSources & Methodology
20 sources

These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.

  1. Retro Pro WrestlingFull-event retrospective and match-by-match assessment
  2. CagematchExact-event identity and current event rating reference
  3. Cagematch - ratingsCurrent event and match reception reference
  4. ProFightDBExact-event card and results identity cross-check
  5. 411Mania - Thomas HallModern full-event retrospective with 9.0 overall rating and individual match grades
  6. KB Wrestling ReviewsHistorical full-event retrospective and event-reputation context
  7. Voices of WrestlingHistorical Great American Bash 1989 retrospective
  8. EnuffaGreat American Bash historical series context
  9. Gaming RespawnRetro event review and match assessment
  10. Sean O'Maniac Wrestling ReviewsFull-event retrospective
  11. Rob SageniusHistorical event recap
  12. ITR WrestlingComparative ranking within WCW's 1989 pay-per-view schedule
  13. The History of WWENWA/WCW 1989 chronology and results cross-check
  14. Wrestling EpicenterGreat American Bash results-history cross-check
  15. ProWrestlingOnlyCommunity retrospective discussion and match reception
  16. WrestleViewGreat American Bash 1989 results-history cross-check
  17. SLAM WrestlingHistorical Great American Bash reputation and series context
  18. The RingerModern retrospective on Flair-Funk and the 1989 Bash main event
  19. TheSportsterComparative Great American Bash event-reputation context
  20. Wikipedia - The Great American Bash 1989Date, venue, attendance, buy rate, chronology and results cross-check
WHERE TO WATCH

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Checked August 30, 20261 OPTION
United States

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