WRESTLEFILE EVENT FILE

Starrcade 1999: WCW's Biggest Show Became Bret Hart's Last PPV

The factual record, historical context, match-by-match analysis, and WrestleFile verdict.

WCWDecember 19, 1999MCI Center
THE WRESTLEGRADEF3.7 / 10FINAL EVENT SCOREMASTER FILE RANK#1004OF 1015
PROMOTION
World Championship Wrestling
DATE
December 19, 1999
VENUE
MCI Center
LOCATION
Washington, D.C., District of Columbia
ATTENDANCE
8,582
EVENT TYPE
PPV
THE FILE

Starrcade 1999 feels less like WCW's biggest show of the year than a three-hour demonstration of how little the company trusted wrestling to carry a pay-per-view. Thirteen matches are crammed onto the card, six last less than six minutes, stipulations appear faster than stories can breathe, and nearly every decent idea is interrupted by a run-in, disqualification or gimmick that matters more than the match itself.

Read the Full FileContinue the event-level analysis

There are a few survivors. Jeff Jarrett and Dustin Rhodes have a respectable Bunkhouse Brawl, while Chris Benoit and Jarrett produce the clear match of the night in a short but energetic United States title ladder match. Even Bret Hart and Goldberg are beginning to build something substantial before the ending drags the company back to Montreal for another unnecessary imitation.

The historical cost overwhelms the wrestling. Goldberg's mule kick gives Hart the concussion that ultimately ends Hart's full-time career, while the next night's fallout produces another world-title vacancy and the formation of nWo 2000. The show is remembered not because Starrcade closed a year of stories, but because it helped close the book on one of wrestling's greatest careers.

Starrcade 1999 earns F / 3.7. The thirteen reviewed matches average 4.185, but the complete event feels worse because the frantic pacing and constant gimmick interference turn WCW's flagship into a collection of television angles. One good ladder match and a historically important main event cannot make this feel like Starrcade.

Event ContextBackground, stakes & historical setting

Starrcade 1999 took place on December 19, 1999, at the MCI Center in Washington, D.C. The event drew a reported 8,582 fans and approximately 145,000 pay-per-view buys. It was the seventeenth Starrcade and the final edition of the series held during the 1990s.

Bret Hart defended the WCW World Heavyweight Championship against Goldberg in the main event. Chris Benoit defended the United States Championship against Jeff Jarrett in a ladder match, Kevin Nash faced Sid Vicious in a Powerbomb match, Sting wrestled The Total Package, and Diamond Dallas Page met David Flair in a Crowbar on a Pole match. Those headline attractions were surrounded by a card built almost entirely around stipulations and active television stories.

The undercard contained eight additional matches, including Madusa challenging Evan Karagias for the Cruiserweight Championship, Norman Smiley defending the Hardcore Championship against Meng, Jeff Jarrett wrestling Dustin Rhodes in a Bunkhouse Brawl, and Jim Duggan teaming with the Varsity Club against the Revolution. Vampiro also wrestled twice in succession as part of the Steve Williams and Oklahoma program.

The show took place during Vince Russo's first WCW creative run after Eric Bischoff had been removed from power earlier in the year. Short matches, stipulation-heavy stories and constant swerves had become the dominant television style, and Starrcade brought that approach to the company's most historically important pay-per-view. The result is one of the clearest snapshots of WCW's late-1999 creative direction.

VIEWING GUIDE

Watch, Skim or Skip?

WATCH
  • Chris Benoit vs. Jeff Jarrett - WCW United States Heavyweight Championship Ladder Match
  • Bret Hart vs. Goldberg - WCW World Heavyweight Championship
SKIM
  • The Mamalukes vs. Disco Inferno & Lash LeRoux
  • Jeff Jarrett vs. Dustin Rhodes - Bunkhouse Brawl
  • Sting vs. The Total Package
SKIP
  • Madusa vs. Evan Karagias - WCW Cruiserweight Championship
  • Norman Smiley vs. Meng - WCW Hardcore Championship
  • The Revolution vs. Jim Duggan & The Varsity Club
  • Vampiro vs. Steve Williams
  • Vampiro vs. Oklahoma
  • Creative Control & Curt Hennig vs. Booker T, Midnight & Stevie Ray
  • Diamond Dallas Page vs. David Flair - Crowbar on a Pole Match
  • Kevin Nash vs. Sid Vicious - Powerbomb Match
MATCH-BY-MATCH ANALYSIS

The Card, On the Record

01The Mamalukes vs. Disco Inferno & Lash LeRouxD+

The opener is one of the few matches allowed enough time to establish a normal tag structure. Vito and Johnny the Bull use size and double teams to isolate LeRoux, while Disco provides the veteran comeback and enough movement to keep the crowd involved.

The finish comes when Disco accidentally hits LeRoux with the Last Dance, allowing Vito to score the pin after his lifting DDT. Nothing about the match feels important enough for Starrcade, but the wrestling is coherent and the teams avoid the chaos that defines most of the card. D+ is modest credit for competence on a night where competence becomes valuable.

VERDICT

The opener is ordinary television-level tag wrestling, which still makes it one of the card's more coherent matches.

02Madusa vs. Evan Karagias - WCW Cruiserweight ChampionshipF

Madusa and Karagias are asked to turn a personal story into a Cruiserweight Championship match in under four minutes. Karagias controls portions with athletic offense, but Spice's interference quickly becomes the focus and prevents the match from developing a competitive rhythm.

Spice turns on Karagias with a low blow, and Madusa wins the championship with a bridging German suplex. The moment is historically notable because a woman captures the cruiserweight title, but the match treats the division as a storyline prop rather than an athletic showcase. F reflects a title change with more novelty than wrestling substance.

VERDICT

A historically unusual title change is squeezed into three minutes and turns the cruiserweight belt into another storyline device.

03Norman Smiley vs. Meng - WCW Hardcore ChampionshipD-

Smiley's terrified hardcore persona gives the match some personality as Meng chases him through the backstage area and destroys the catering setup. Smiley repeatedly survives by accident, using a fire extinguisher and whatever objects happen to be nearby.

Finlay and Brian Knobbs eventually attack Meng, allowing Smiley to crawl over and retain the championship. The match is short, messy and dependent on interference, but Smiley's character work gives it more entertainment value than the score might suggest. D- recognizes an amusing segment that never becomes much of a wrestling match.

VERDICT

Norman Smiley's terrified comedy makes a four-minute backstage brawl more entertaining than its interference-heavy finish deserves.

04The Revolution vs. Jim Duggan & The Varsity ClubF

The match has eight participants and less than five minutes, which guarantees that almost nobody can establish a role. Duggan refuses to tag his partners, the Revolution attack in short bursts, and the Varsity Club spend much of the match waiting for the betrayal everybody knows is coming.

Sullivan, Rotunda and Rick Steiner eventually turn on Duggan, allowing Shane Douglas to enter and collect the pin. The result advances the storyline but makes the wrestling completely disposable. F reflects a pay-per-view match structured like a backstage angle with a bell at the beginning and a pinfall at the end.

VERDICT

Eight wrestlers are reduced to a five-minute betrayal angle that barely qualifies as a match.

05Vampiro vs. Steve WilliamsF

Steve Williams brings legitimate physical presence, but the match is overwhelmed by the Oklahoma storyline before it has a chance to develop. Vampiro uses speed, Williams answers with power, and the Misfits repeatedly distract from the action around ringside.

Williams eventually ignores the referee's warnings and is disqualified for continuing his attack. The finish exists only to trigger the next match, making the five minutes feel like setup rather than competition. F reflects a pairing with potential that WCW sacrifices to a comedy angle and an immediate sequel.

VERDICT

Vampiro and Steve Williams never escape the Oklahoma angle long enough to become a real pay-per-view match.

06Vampiro vs. OklahomaF

Oklahoma enters immediately after Williams has already damaged Vampiro, giving the comedy character an obvious advantage. He lands a few moves and works the leg, but the match is less about competition than getting the Misfits involved again.

Vampiro rallies, the band members interfere openly and the Nail in the Coffin ends the match in under three minutes. The segment closes the two-match sequence without giving either bout a reason to exist independently. F reflects material built almost entirely around a parody character rather than wrestling stakes.

VERDICT

A second match extends the Oklahoma joke without adding enough wrestling to justify another bell.

07Creative Control & Curt Hennig vs. Booker T, Midnight & Stevie RayD-

Stevie Ray refuses to participate at first, leaving Booker and Midnight to work from underneath against three opponents. Midnight gets a substantial portion of the match and shows enough athleticism to keep the structure moving, while Booker handles most of the credible offense.

Stevie eventually appears but remains disconnected from the team, and Hennig's brass-knuckle interference allows Creative Control to score the pin. The match tells its internal story but does so in another compressed seven-minute package. D- reflects competent effort buried beneath confusing team dynamics and another weapon-assisted finish.

VERDICT

Booker and Midnight work hard, but Stevie Ray's storyline and another hidden weapon make the match more angle than contest.

08Jeff Jarrett vs. Dustin Rhodes - Bunkhouse BrawlC-

Jarrett and Rhodes finally receive enough time to create a physical match with progression. They fight backstage, use the wheelbarrow and ringside objects, and gradually move the brawl toward the ring rather than immediately cycling through random weapons.

Rhodes eventually takes control with the cowbell and powder, but outside interference gives Jarrett the opening to use the guitar and score the pin. The finish is predictable for the era, yet the eleven minutes before it are solid and suitably rough. C- reflects a respectable brawl that looks better because so much of Starrcade is rushed.

VERDICT

Jarrett and Rhodes deliver a sturdy eleven-minute fight that feels unusually patient compared with the rest of Starrcade.

09Diamond Dallas Page vs. David Flair - Crowbar on a Pole MatchF

The stipulation loses its logic before the bell because David Flair attacks Page with a crowbar he already brought to ringside. Once the match officially starts, Flair targets Page's ribs and even applies the Figure Four, giving the short bout more wrestling than its premise suggests.

Flair retrieves the official crowbar, but Page avoids the swing and wins with the Diamond Cutter in under four minutes. The wrestlers work hard inside the limited time, yet the entire concept is undermined by the pre-match weapon. F reflects a gimmick that defeats itself before the audience can invest in it.

VERDICT

A Crowbar on a Pole match begins with David Flair already carrying a crowbar, making the stipulation its own punch line.

10Sting vs. The Total PackageD

Sting remains popular enough to pull the crowd into his comeback, while Luger attacks the arm and uses Elizabeth's presence to control the pace. The match is short but has a recognizable story, and Sting's Stinger Splashes give the audience the reaction the undercard has repeatedly denied them.

Elizabeth eventually reveals her allegiance to Luger and strikes Sting with the baseball bat, producing the disqualification. The betrayal is the entire point of the match, so the wrestling never gets a real conclusion. D reflects a functional five-minute angle that succeeds at its story while failing as a major Starrcade bout.

VERDICT

Sting and Luger create a brief competitive match before Elizabeth's betrayal turns it into another disqualification angle.

11Kevin Nash vs. Sid Vicious - Powerbomb MatchF

Sid dominates enough of the match to make the stipulation straightforward: he attacks Nash's back, survives the ringside brawl and eventually lands the required powerbomb. Under the advertised rules, the match should be over at that exact moment.

Jeff Jarrett attacks Sid with a guitar while the referee is down. Nash then fails to complete his own powerbomb because of his injured back, revives the referee and simply claims that he hit the move. The referee believes him and awards Nash the victory. F reflects one of the clearest examples of WCW asking the audience to ignore what it just watched.

VERDICT

Sid performs the winning move, Nash lies to the referee, and the stipulation becomes meaningless in its own finish.

12Chris Benoit vs. Jeff Jarrett - WCW United States Heavyweight Championship Ladder MatchB-

Benoit and Jarrett understand that ten minutes require urgency. They introduce the ladder quickly, interrupt each other's climbs and use each weapon spot to create another race toward the championship rather than pausing for unrelated interference.

Jarrett's missile dropkick into the ladder is the match's best counter, while Benoit's decision to dive from the top of the ladder instead of grabbing the title adds danger and character. Benoit recovers, climbs again and retains the championship cleanly.

B- reflects the clear match of the night. The bout is shorter than many famous ladder matches, but the compressed runtime works because both men remain focused on the belt. Starrcade 1999 briefly feels like a major wrestling event instead of an overstuffed television episode.

VERDICT

Benoit and Jarrett use ten focused minutes to produce the only match on the card that truly feels worthy of Starrcade.

13Bret Hart vs. Goldberg - WCW World Heavyweight ChampionshipD+

Hart tries to turn Goldberg's explosiveness into a technical story by attacking the left leg and repeatedly forcing the challenger to work from compromised positions. Goldberg's power keeps creating openings, while Hart's ring awareness gives the match a structure stronger than most of the card.

The match changes permanently when Goldberg's mule kick connects with Hart's head. Hart continues, multiple referees go down and Roddy Piper eventually enters in a referee shirt. Hart applies the Sharpshooter, Piper calls for the bell before Goldberg submits and the show ends on another imitation of Montreal.

D+ reflects a match that is watchable before the finish but impossible to separate from its consequences. The injury ultimately ends Hart's full-time career, while the screwjob recreation makes the competitive story feel secondary. Historical importance cannot turn twelve uneven minutes into a good main event.

VERDICT

Hart and Goldberg begin a respectable title match before a career-changing kick and another Montreal imitation overwhelm everything else.

BOOKING VERDICTF

The booking earns F because nearly every match is treated as a delivery system for another angle. Madusa wins the Cruiserweight Championship from Evan Karagias in a short novelty match, Jim Duggan is betrayed by the Varsity Club, Steve Williams is disqualified so Vampiro can immediately wrestle Oklahoma, and Stevie Ray's refusal to participate turns a six-person tag into another storyline detour.

The gimmick matches are even worse. David Flair brings his own crowbar to a Crowbar on a Pole match before the bell, Sid actually powerbombs Kevin Nash in a Powerbomb match but loses because Nash tells the revived referee that he hit the move, and Sting wins by disqualification after Elizabeth reveals her betrayal.

Benoit versus Jarrett is the exception because the ladder creates stakes instead of replacing them. Unfortunately, the main event throws away that restraint. Multiple referees go down before Roddy Piper arrives, rings the bell while Hart has Goldberg in the Sharpshooter, and recreates the imagery of the Montreal Screwjob without a logical reason.

F reflects a card where the promotion repeatedly chooses cleverness over coherence. WCW can explain almost every finish, but very few finishes make the audience want to see more wrestling. The company's flagship event should settle major stories; Starrcade 1999 mostly manufactures new confusion.

CROWD & PRESENTATIOND+

Crowd and Presentation earns D+ because the MCI Center audience is willing to react when the wrestlers give them something tangible, but the show repeatedly cuts that momentum off. Diamond Dallas Page remains over, Sting still gets a strong response, and the ladder match finally creates sustained excitement late in the card.

The commentary team of Tony Schiavone, Bobby Heenan and Scott Hudson spends much of the night explaining stipulations, backstage developments and abrupt changes. That workload makes the show feel less like a sporting event and more like a television episode with commercial breaks removed. The announcers often have to rationalize decisions the ring action has not made clear.

The visual presentation is professionally produced, and WCW still knows how to make a major arena look important. The Starrcade name, large crowd and championship entrances give the event surface-level prestige even when the content underneath is struggling.

D+ recognizes that the production machinery remains strong while the pacing works against it. Thirteen matches create almost no breathing room, the audience is repeatedly asked to reset emotionally, and the show ends on a confusing screwjob imitation rather than a satisfying flagship-event conclusion.

HISTORICAL SIGNIFICANCEA+

Historical Significance Grade: A+. Starrcade 1999 contains the Goldberg mule kick that gives Bret Hart a severe concussion. Hart continues wrestling afterward, but the injury leads to post-concussion syndrome and ultimately ends his full-time in-ring career.

The main event also becomes Hart's final pay-per-view match for WCW. That fact gives the twelve-minute title defense a gravity the booking itself never earns. One of the most accomplished wrestlers of his generation effectively leaves major pay-per-view competition here because of an injury suffered inside the match.

The fallout is equally important. The world championship is vacated the next night, Hart regains it later on Nitro, and he joins Scott Hall, Kevin Nash and Jeff Jarrett in the final major incarnation of the New World Order, commonly called nWo 2000.

Starrcade 1999 also captures WCW's creative identity at a turning point. Russo's short-match, stipulation-heavy approach is fully visible on the company's biggest annual show. A+ reflects an event whose long-term importance comes from the Hart injury, the championship chaos and the final nWo reset rather than from the quality of the wrestling.

WHAT AGED WELL
  • Chris Benoit versus Jeff Jarrett has aged best because the match trusts a simple ladder-race structure. Both wrestlers attack the ladder, interrupt climbs and gradually increase the danger instead of filling ten minutes with unrelated objects. Benoit's diving headbutt from the ladder is reckless in hindsight, but the match has real urgency.
  • The Bunkhouse Brawl also holds up better than much of the card. Dustin Rhodes and Jarrett understand how to make a wandering weapons fight feel physical rather than comedic, and the match has enough time to develop before the guitar-shot finish.
  • Bret Hart's technical work in the main event remains compelling before the injury and finish take over the story. He attacks Goldberg's leg logically and creates a match that looks more competitive than many Goldberg title bouts of the era.
  • The event is also valuable as a historical document. Watching the entire card now makes WCW's late-1999 creative philosophy unmistakable. The constant swerves, compressed match times and obsession with stipulations are not isolated mistakes; they are the organizing principle of the show.
WHAT AGED POORLY
  • The sheer number of gimmicks has aged terribly. A Powerbomb match, Crowbar on a Pole match, Bunkhouse Brawl, ladder match, hardcore match and repeated special stipulations leave almost no ordinary wrestling on the company's most prestigious event. The ideas compete with one another until none of them feels special.
  • Oklahoma's involvement is particularly difficult to revisit. The character is built as a parody of Jim Ross and turns Vampiro's program with Steve Williams into a joke that overwhelms both matches. The material dates the show far more than the clothes, music or production ever could.
  • The Powerbomb match is another low point. Sid performs the required move, Jarrett interferes, Nash cannot complete his own powerbomb because of his back, and the referee simply believes Nash's claim that he did it. The finish asks the audience to ignore what it just watched.
  • The main event's Montreal imitation has aged worst because it is both creatively stale and historically tragic. Roddy Piper recreates a screwjob that happened only two years earlier, while the match contains the kick that ends Hart's career. What was meant as a provocative angle is remembered for a real injury instead.
RESEARCH VERDICTWhere the Evidence Lands

TJR Wrestling rates Starrcade 1999 at 3.5 out of 10. Its review gives Benoit versus Jarrett three and one-half stars, Hart versus Goldberg two and one-half, and repeatedly criticizes the parade of short matches and outside-storyline material. The ladder match is treated as the one clear saving feature.

Thomas Hall's 2015 rewatch is harsher in tone, describing the show as one of WCW's biggest disasters and identifying only a small amount of worthwhile wrestling. His conclusion recommends skipping almost everything except selected undercard material, the ladder match and part of the main event.

KB's WrestleZone retrospective calls the show horrific and argues that the Russo booking is visible throughout. He gives Benoit versus Jarrett a C+ and Hart versus Goldberg a D+, while emphasizing that almost nothing else on the show rises above mediocrity.

The WrestleFile match scores average 4.185. Starrcade 1999 receives F / 3.7 because the complete event is overwhelmed by short matches, contradictory stipulations and weak finishes despite one good ladder match. Historical Significance is graded separately at A+ because the Hart concussion and immediate championship fallout make the event impossible to ignore.

RESEARCH SOURCESSources & Methodology
20 sources

These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.

  1. Retro Pro WrestlingFull-event retrospective and match-by-match assessment
  2. TJR WrestlingFull-event retrospective with individual match ratings and 3.5 out of 10 overall assessment
  3. Scott's Blog of DoomFull-event retrospective and historical assessment
  4. ProFightDBExact-event card and results identity cross-check
  5. CagematchExact-event identity and current event reception reference
  6. Cagematch - cardExact-event card and participant cross-check
  7. Cagematch - ratingsExact-event ratings and reception cross-check
  8. 411Mania - Furious FlashbacksHistorical full-event retrospective and match assessment
  9. TheSportsterComparative ranking within WCW's 1999 pay-per-view schedule
  10. The SmackDown HotelEvent card, results and championship-change cross-check
  11. Online World of WrestlingHistorical results and card cross-check
  12. Pro Wrestling WikiEvent chronology and storyline cross-check
  13. KB Wrestling ReviewsHistorical full-event retrospective and main-event assessment
  14. WrestleZone forumCommunity full-event retrospective discussion
  15. WhatCultureComparative ranking across Starrcade events
  16. CultaholicComparative ranking across Starrcade events
  17. Bleacher ReportHistorical Starrcade ranking and event-reputation context
  18. Cageside SeatsHistorical full-event review and results context
  19. GerweckHistorical event results and card cross-check
  20. WrestlingdataEvent identity and results-history cross-check
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Checked August 31, 2026STATUS
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