- Mike Awesome vs. Kanyon
- Ric Flair vs. Shane Douglas
- Sting vs. Vampiro
- David Arquette vs. Jeff Jarrett vs. Diamond Dallas Page - Triple Cage WCW World Heavyweight Championship
Slamboree 2000: WCW Had Better Wrestling Than Booking and Still Couldn’t Leave It Alone
The factual record, historical context, match-by-match analysis, and WrestleFile verdict.
- PROMOTION
- World Championship Wrestling
- DATE
- May 7, 2000
- VENUE
- Kemper Arena
- LOCATION
- Kansas City, Missouri
- ATTENDANCE
- 7,165
- EVENT TYPE
- PPV
Slamboree 2000 is what WCW looked like when the wrestling was occasionally good enough to survive the booking. The company arrives in Kansas City with David Arquette as world champion, half the roster split between the New Blood and Millionaire’s Club, and nearly every match carrying some extra person, stipulation or angle. That sounds like the recipe for another collapse. Instead, the show keeps finding just enough competent wrestling to stay afloat.
Read the Full FileContinue the event-level analysis
Mike Awesome and Kanyon have the best match of the night before Kevin Nash walks in and turns it into a no contest. Ric Flair and Shane Douglas have a strong, heated singles match before Buff Bagwell and David Flair interfere. Sting beats Vampiro clean, Scott Steiner works hard with Captain Rection, and even Hogan versus Kidman becomes a decent brawl before the tables, chairs and special-referee material overwhelm it.
The main event is the clearest example of the show’s problem. The Triple Cage looks enormous, feels dangerous and gives Diamond Dallas Page and Jeff Jarrett a memorable environment. David Arquette wisely stays out of most of the wrestling, but the match cannot resist another swerve: Arquette turns on Page, Jarrett regains the championship and Mike Awesome then throws Kanyon from the cage onto the entrance structure.
Slamboree 2000 earns C- / 5.8. The wrestling is noticeably better than the company’s worst 2000 pay-per-views, but almost every good idea is interrupted by interference, a turn or a rules complication. It is a show that repeatedly proves WCW still had talent and then immediately proves why talent alone could not save the product.
Event ContextBackground, stakes & historical setting
Slamboree 2000 took place on May 7, 2000, at Kemper Arena in Kansas City, Missouri. The event drew a reported 7,165 fans and approximately 65,000 pay-per-view buys. It was the eighth and final Slamboree produced by World Championship Wrestling. Ten matches aired, with David Arquette defending the WCW World Heavyweight Championship against Jeff Jarrett and Diamond Dallas Page in a Triple Cage match, Scott Steiner defending the United States Championship against Captain Rection, and Chris Candido defending the Cruiserweight Championship against The Artist Formerly Known as Prince Iaukea.
The card also featured Mike Awesome versus Kanyon, Ric Flair versus Shane Douglas, Sting versus Vampiro, Hulk Hogan versus Billy Kidman with Eric Bischoff as special referee, Lex Luger versus Buff Bagwell, Terry Funk defending the Hardcore Championship against Norman Smiley, and Shawn Stasiak against Curt Hennig. The event came less than a month after Vince Russo and Eric Bischoff had relaunched WCW around the New Blood versus Millionaire’s Club concept. It ended David Arquette’s brief world-title reign and returned the championship to Jeff Jarrett, who had lost it only weeks earlier during the company’s rapid post-reboot title changes.
Watch, Skim or Skip?
- Terry Funk vs. Norman Smiley & Ralphus - WCW Hardcore Championship
- Scott Steiner vs. Captain Rection - WCW United States Heavyweight Championship
- Hulk Hogan vs. Billy Kidman - Eric Bischoff Special Referee
- Chris Candido vs. The Artist - WCW Cruiserweight Championship
- Curt Hennig vs. Shawn Stasiak
- Lex Luger vs. Buff Bagwell
The Card, On the Record
01Chris Candido vs. The Artist - WCW Cruiserweight ChampionshipD-
Candido and The Artist try to wrestle at cruiserweight speed, but the match never becomes clean enough to establish a rhythm. Several transitions look loose, a diving DDT attempt falls apart and both men spend too much time recovering from awkward exchanges instead of building toward a decisive finish. The division deserves a sharper opener.
The ending makes everything worse. Tammy Sytch distracts the referee, hits The Artist with a chair and Candido appears to score the pin before the music stops because the match is apparently still going. Candido then hits the piledriver and diving headbutt for the official fall. The confusion leaves the opener feeling less like a championship match than a production mistake that accidentally continued.
Sloppy wrestling and a botched-looking finish turn the cruiserweight opener into instant confusion.
02Terry Funk vs. Norman Smiley & Ralphus - WCW Hardcore ChampionshipC-
The hardcore match works as comedy because Terry Funk and Norman Smiley understand exactly how ridiculous the environment is. They fight through backstage areas, use fire extinguishers, trash cans and equipment cases, and keep moving often enough that the plunder never becomes completely static. Ralphus adds another layer of absurdity without pretending to be a serious threat.
Funk eventually drags Ralphus into the ring, humiliates him and survives Smiley’s chair attacks before catching Norman in a rollup. The match is not technically strong, but it has energy and a clear comedic tone. For ten minutes of WCW hardcore chaos, that is enough to make it one of the more watchable lower-card segments.
Funk and Smiley understand the assignment: keep moving, hit each other with junk and make the nonsense entertaining.
03Curt Hennig vs. Shawn StasiakD+
The Kansas City crowd is surprisingly invested in Curt Hennig, which gives the match more life than the feud itself deserves. Hennig keeps the structure simple with basic counters and a comeback, while Stasiak works from familiar heel control without trying to force a style he cannot sustain. The atmosphere does much of the heavy lifting.
The finish is built around Stasiak knowing Hennig’s signature vulnerabilities. He uses the corner catapult and then finishes with a Perfectplex, essentially beating Hennig with his own historical language. The idea is clever enough, but the match never rises beyond television-level work. Seven minutes of competence earns a modest passing score and little reason to revisit it.
A hot reaction for Hennig and a clever finish elevate an otherwise ordinary television match.
04Scott Steiner vs. Captain Rection - WCW United States Heavyweight ChampionshipC
Captain Rection works harder than the name suggests. He uses leg lariats, corner splashes and a reversed tombstone to keep Scott Steiner from turning the match into a complete squash, while Steiner’s suplexes and physicality give the championship match a legitimate heavyweight feel. The challenger makes the most of the opportunity.
The biggest problem is pacing. Steiner repeatedly stops to jaw with the crowd and the match loses momentum between major spots. Rection misses the moonsault, catches Steiner awkwardly with a leg on the way down and is immediately finished with the Steiner Recliner. There is a good physical match inside these nine minutes, but it keeps stopping so the champion can perform his character instead of wrestling.
Good heavyweight offense interrupted too often by Steiner pausing to fight with the audience.
05Mike Awesome vs. KanyonB-
Awesome and Kanyon produce the night’s best match because they wrestle like the result matters. Kanyon uses creative counters and takes enormous bumps, while Awesome combines powerbomb variations, dives and heavy strikes with the urgency of someone trying to establish himself immediately. The physical escalation feels natural rather than decorative.
The finish is a complete waste. Just as the match reaches its strongest stretch, Kevin Nash walks in and attacks Awesome, triggering a no contest. The angle advances Nash’s story and simultaneously punishes the two wrestlers who have created the first genuinely compelling match on the card. The score remains high because the work is excellent; the ceiling disappears because WCW refuses to let the match finish.
The best match on the card earns a no contest because WCW cannot resist turning wrestling into setup.
06Lex Luger vs. Buff BagwellD
Luger and Bagwell spend too much of the match posing, stalling and sitting in chinlocks for a pairing that already lacks novelty. Luger still gets a strong reaction and can create a comeback through power offense, but Bagwell’s control work does little to make the audience believe he is building toward a meaningful victory. The match feels recycled before the finish arrives.
Elizabeth eventually arrives with Vince Russo’s baseball bat and hits Bagwell, allowing Luger to win with the Torture Rack. Chuck Palumbo then attacks Luger and adopts his Total Package presentation. The match is less important than the surrounding character changes, and the wrestling reflects that. Nine minutes feel like connective tissue between angles rather than a contest with independent value.
A tired matchup used mainly to move Elizabeth, Bagwell and Chuck Palumbo into their next angles.
07Ric Flair vs. Shane DouglasC+
Flair and Douglas bring enough real history that the opening exchanges feel naturally tense. Douglas attacks the back and leg, Flair responds with chops and low blows, and both men keep the match grounded in recognizable wrestling rather than immediately reaching for a stunt. The crowd responds because the rivalry does not need much explanation.
Then the show remembers what year it is. Buff Bagwell appears with a fake Sting, the disguised attacker hits Flair with a bat and Douglas gets the pin. The masked man is revealed as David Flair, which turns a good match into another family swerve. The wrestling is strong enough for a C+; the finish prevents the bout from becoming the definitive Flair-Douglas confrontation their history suggested.
Real tension produces a good match until another masked run-in reminds everyone this is WCW 2000.
08Sting vs. VampiroC
Sting and Vampiro keep the match short and direct. They brawl on the ramp, trade offense around ringside and move quickly once they return to the ring. Vampiro’s lead-pipe attack gives Sting something to overcome without turning the bout into another fifteen-minute overbooked maze. The pace protects both men.
The finish is the rare relief. Sting counters, hits the powerbomb and follows with two Scorpion Death Drops for the clean pin. No fake official, mystery attacker or immediate title reversal is required. The match is only six minutes and never becomes great, but its clarity makes it stand out on a card where most finishes need a flowchart.
Six minutes, two finishers and a clean pin feel revolutionary on a show addicted to interference.
09Hulk Hogan vs. Billy Kidman - Eric Bischoff Special RefereeC
Kidman bumps with enormous commitment and gives Hogan enough movement to make the physical mismatch entertaining. Hogan works from underneath against a hostile referee, while Kidman uses chairs, the weight belt and quick counters to create the sense that the veteran may actually be in danger. The crowd stays involved through the escalating chaos.
The final stretch goes too far. Bischoff refuses counts, Hogan attacks him, multiple chairs and tables enter, Horace becomes involved and Kidman eventually misses a splash through the table before Hogan gets the forced count. There is a decent match underneath the spectacle, but the younger wrestler still leaves without the decisive breakthrough the feud needs. The effort is better than the long-term booking.
Kidman works like his career depends on it; the finish ensures the hierarchy barely changes.
10David Arquette vs. Jeff Jarrett vs. Diamond Dallas Page - Triple Cage WCW World Heavyweight ChampionshipC
The Triple Cage is a fascinating visual and an awkward wrestling environment. Page and Jarrett do most of the work while Arquette stays away from the dangerous exchanges, which is the correct choice. The climb through the ladder-filled first level and weapon-heavy second level creates a sense of progression even when the unstable floors force everyone to move cautiously.
The final level produces the expected swerve. Arquette reaches the top, waits beside the championship and then hits Page with a guitar, allowing Jarrett to retrieve the belt. The title returns to a regular wrestler, but the betrayal makes the structure feel secondary to another plot twist.
The post-match angle defines the event as much as the title change. Mike Awesome throws Kanyon from the cage onto the entrance structure below, creating a spectacular image in the same building where Owen Hart died less than a year earlier. The match is memorable, occasionally exciting and impossible to separate from the excess surrounding it.
A giant cage, an Arquette betrayal and one disturbing post-match fall make spectacle more memorable than wrestling.
BOOKING VERDICTD
The booking earns D because the show rarely allows a match to end without outside involvement or an extra twist. Candido retains after Tammy Sytch interferes, Luger wins after Elizabeth uses a bat, Douglas beats Flair after David Flair attacks his father, Hogan needs Horace and a table-heavy finish to overcome Kidman, and the Triple Cage ends with David Arquette turning on Diamond Dallas Page. The pattern becomes more important than any individual finish.
The Mike Awesome-Kanyon match is the most frustrating example. The wrestlers spend twelve minutes building the strongest match on the card, including dangerous power spots and increasingly desperate counters, only for Kevin Nash to walk in and trigger a no contest. The finish advances a storyline while throwing away the most successful wrestling the show has produced.
Not every decision is bad. Sting defeating Vampiro clean is refreshingly direct, Scott Steiner retaining with the Recliner strengthens his run, and Jarrett leaving with the world title at least puts the championship back on a full-time wrestler. Those choices create some badly needed stability.
D is still the correct grade because the overall philosophy treats every match as a delivery device for the next angle. When almost every finish requires interference, betrayal or a post-match attack, the audience learns to wait for the complication instead of investing in the competition.
CROWD & PRESENTATIONB-
Crowd and Presentation earns B- because Kansas City is more engaged than the creative structure deserves. The audience reacts strongly to Curt Hennig, Ric Flair, Sting and Hogan, gives Scott Steiner and Kanyon useful heat, and stays interested in the Triple Cage because the structure itself looks like a major-event attraction. The crowd supplies continuity when the stories do not.
The Triple Cage is the visual centerpiece. The ring occupies the bottom level, weapons fill the second cage and the championship hangs above the small guitar-filled third cage. It is complicated and occasionally awkward, but it looks different from an ordinary pay-per-view main event and gives the closing match a genuine sense of scale.
The commentary team of Tony Schiavone, Scott Hudson and Mark Madden struggles whenever the rules or turns become too convoluted. The broadcast repeatedly has to explain faction politics, outside participants and changing motivations, which makes several matches feel more like plot recaps than athletic contests.
The venue adds unavoidable historical weight. Kemper Arena had been the site of Owen Hart’s fatal accident less than a year earlier, which makes Kanyon’s post-match fall from the cage onto the entrance structure especially uncomfortable in hindsight. The production creates spectacle, but not every spectacle was worth creating.
HISTORICAL SIGNIFICANCEA-
Historical Significance Grade: A-. Slamboree 2000 is the final event in the Slamboree pay-per-view lineage, closing a WCW series that began in 1993 and had been associated with both current stars and wrestling legends throughout the decade. The ending makes the show more historically durable than its in-ring quality alone would suggest.
The event also ends David Arquette’s WCW World Heavyweight Championship reign. Jeff Jarrett retrieves the title in the Triple Cage after Arquette turns on Diamond Dallas Page, returning the championship to a regular wrestler after one of the most controversial title reigns in company history.
The Triple Cage itself became one of the defining images of late WCW. The structure was tied to the film Ready to Rumble and attempted to turn a movie prop into a real pay-per-view attraction. Its ambition is memorable even though the execution is awkward.
Kanyon’s post-match fall is another historical marker. Mike Awesome throws him from the cage onto the entrance structure in the same building where Owen Hart had died the previous year. The spot became a lasting example of late-WCW shock presentation crossing into territory that many viewers considered unnecessary or insensitive.
The event captures WCW’s 2000 identity in one night: recognizable stars, real athletic talent, movie tie-ins, nonstop swerves, unstable championships and increasingly dangerous spectacle. That combination makes A- appropriate historically even when the show itself is only middling.
WHAT AGED WELL
- Mike Awesome versus Kanyon has aged best because both wrestlers bring a level of urgency missing from much of the card. Kanyon bumps recklessly, Awesome combines heavyweight power with surprising mobility, and the match builds around increasingly dangerous attempts to control the pace. The no-contest finish is still maddening, but the work before it holds up.
- Ric Flair versus Shane Douglas also benefits from hindsight. The long-standing personal tension gives the match natural heat, and both men work a straightforward style before the interference arrives. Flair’s willingness to make Douglas look credible helps the bout feel more substantial than the surrounding angle-heavy material.
- Sting versus Vampiro has another quality modern viewers can appreciate: it ends cleanly. Sting absorbs the attack, takes over, hits the powerbomb and Scorpion Death Drops and wins without requiring a complicated explanation. Six minutes of clarity feels almost radical on this show.
- The Triple Cage remains visually interesting. Modern multi-level cage matches are easier to understand because audiences have seen more elaborate structures since 2000, but WCW’s version still has a raw, experimental quality. The best parts are the simplest ones: Page and Jarrett brawling, climbing and racing toward the championship.
WHAT AGED POORLY
- The constant interference has aged worst because it makes nearly every match feel provisional. Viewers are trained to expect that a manager, faction member or surprise turn will decide the outcome. The effect is cumulative: even good wrestling becomes harder to trust because the match is rarely allowed to be the point.
- The David Arquette title story remains awkward despite Arquette’s good humor and later respect for wrestling. The company places a non-wrestler in the world-title main event, then asks the audience to accept his betrayal as one more serious twist in an already unstable championship picture. The belt feels like a prop rather than the central competitive prize.
- The post-match Kanyon fall is more uncomfortable now than it was then. The visual of a wrestler falling from a high structure in Kemper Arena so soon after Owen Hart’s death is impossible to separate from the venue’s history. The spot adds danger without adding meaning.
- The New Blood versus Millionaire’s Club framing also dates poorly because the supposed generational conflict is inconsistent. Scott Steiner, a veteran of more than a decade, is New Blood, while younger wrestlers are moved between roles based on the needs of the next swerve. The faction labels promise clarity that the show never provides.
RESEARCH VERDICTWhere the Evidence Lands
Scott Keith’s 2024 Slamboree rewatch gives Chris Candido versus The Artist one-half star, Funk versus Smiley two stars, Stasiak versus Hennig one and one-half, Steiner versus Rection two and one-half, Awesome versus Kanyon three and one-half, Luger versus Bagwell one, Flair versus Douglas three, Sting versus Vampiro two and one-half, Hogan versus Kidman two and one-half and the Triple Cage two and one-half. The pattern shows a card with one clear in-ring peak and a broad middle.
That distribution matches the broader critical consensus. Keith describes the show as essentially a good episode of Nitro rather than a satisfying pay-per-view, while his earlier 411Mania review called it a middle-of-the-road event saved by entertaining brawling despite poor structure and excessive interference.
Scott’s Blog of Doom graded the overall show D, noting that the spacing and structure were better than Spring Stampede while arguing that nearly every match was undermined by cheating, brawling or interference. Retro Pro Wrestling is somewhat kinder, describing it as one of WCW’s better recent efforts while still criticizing the same creative habits.
The WrestleFile match scores average 5.770. The complete event receives C- / 5.8 because the match quality is meaningfully better than WCW’s worst 2000 cards, but the booking prevents the show from converting that talent into a coherent pay-per-view. Historical Significance is graded separately at A- and does not mechanically inflate the match-quality average.
RESEARCH SOURCESSources & Methodology20 sources
These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.
- Retro Pro WrestlingFull-event retrospective and match-by-match assessment
- CagematchExact-event identity and current event rating reference
- Cagematch - ratingsCurrent event and match reception reference
- ProFightDBExact-event card and results identity cross-check
- Scott's Blog of Doom - 2015Full-event retrospective with D overall assessment
- Scott's Blog of Doom - Slamboree main eventsTriple Cage and Slamboree main-event historical context
- PWTorch FlashbackHistorical Slamboree 2000 review context
- CultaholicComparative ranking among WCW's 2000 pay-per-views
- TheSportster - WCW 2000 PPVsComparative event-quality context within WCW's 2000 schedule
- TheSportster - SlamboreeComparative ranking across the Slamboree series
- The History of WWEWCW May 2000 chronology and results cross-check
- Wrestling EpicenterSlamboree results-history cross-check
- ProWrestlingOnlyCommunity retrospective discussion and match reception
- Inside PulseContemporary post-event commentary
- BrainbustrEvent and individual match reception reference
- Sean O'Maniac Wrestling ReviewsFull-event retrospective
- F4WOnlineHistorical May 7 wrestling chronology and Slamboree context
- Scott's Blog of Doom - 2024 SmarK RantModern full-event rewatch with individual match ratings
- 411Mania - SmarK Retro RepostHistorical full-event retrospective and Triple Cage assessment
- Wikipedia - Slamboree 2000Date, venue, attendance, buy rate, chronology and results cross-check
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