- Mark Jindrak & Sean O'Haire vs. Billy Kidman & Rey Mysterio Jr. vs. Disqo & Alex Wright - WCW World Tag Team Championship
- Booker T vs. Scott Steiner - WCW World Heavyweight Championship
- Jeff Jarrett vs. Sting
Halloween Havoc 2000: WCW Turned a Good Opener Into Three Hours of Self-Sabotage
The factual record, historical context, match-by-match analysis, and WrestleFile verdict.
- PROMOTION
- World Championship Wrestling
- DATE
- October 29, 2000
- VENUE
- MGM Grand Garden Arena
- LOCATION
- Paradise, Nevada
- ATTENDANCE
- 7,582
- EVENT TYPE
- PPV
Halloween Havoc 2000 is where late WCW's worst instincts swallow a card that had enough talent to be respectable. The opener is good, the crowd still reacts to Goldberg and Sting, Booker T versus Scott Steiner has obvious championship stakes, and the Natural Born Thrillers are beginning to look like an actual future. Then the show spends nearly three hours proving that none of those advantages matter if every match is buried under gimmicks, interference, authority figures or stories that make the wrestling secondary.
Read the Full FileContinue the event-level analysis
The first match creates false hope. Sean O'Haire, Mark Jindrak, Billy Kidman, Rey Mysterio Jr., Alex Wright and Disqo work a fast three-way tag title match that gives the audience athletic movement and a clean enough finish. The next several matches steadily drain that goodwill. Reno and A-Wall turn hardcore wrestling into furniture inventory. An unannounced tag match runs too long. The mixed tag and DNA match ask the audience to care about stories that feel more like rejected daytime television.
The collapse becomes complete in the second half. Mike Sanders and Ernest Miller stage a kickboxing match for the commissionership that ends through outside interference and countout logic. Sting versus Jeff Jarrett becomes an endless parade of fake Stings representing different eras of Sting's career. Booker T versus Scott Steiner ends by disqualification in a world-title match. Goldberg then dispatches KroniK in under four minutes to close the pay-per-view.
This is not merely a bad wrestling show. It is an event that repeatedly tells the paying audience that the match itself is the least important part of the segment. Halloween Havoc 2000 earns a D- because a good opener and a few competent stretches keep it above complete failure, but the booking is corrosive enough to make the entire night feel hostile to anyone still investing in WCW.
Event ContextBackground, stakes & historical setting
Halloween Havoc 2000 took place on October 29, 2000, at the MGM Grand Garden Arena in Paradise, Nevada, drawing a reported 7,582 fans and roughly 70,000 pay-per-view buys. It was the twelfth Halloween Havoc and the final edition produced by WCW before the company was purchased in March 2001.
The event arrived during a transitional stretch after Vince Russo had been removed from day-to-day creative control. WCW was trying to stabilize storylines while still carrying many of the angles and habits developed earlier in the year. The result is a card that looks more coherent on paper than many Russo-era pay-per-views but still uses the same interference-heavy language.
Three programs were positioned as the major attractions. Sting faced Jeff Jarrett, Booker T defended the WCW World Heavyweight Championship against Scott Steiner, and Goldberg faced KroniK in a handicap elimination match under the stipulation that Goldberg would have to leave WCW if he lost. Those matches were surrounded by the Natural Born Thrillers, the Misfits in Action, Team Canada and several authority-role stories.
The show also carried the final Halloween Havoc identity of the original WCW era. The event had been a company staple since 1989 and had become closely associated with Las Vegas during the late 1990s. WWE later revived the name for NXT in 2020, but the 2000 edition remained WCW's last Halloween Havoc for nearly two decades.
Historically, the card sits immediately before the final sequence of Millennium Final, Mayhem, Starrcade, Sin, SuperBrawl Revenge and Greed. Booker T and Scott Steiner are already moving toward the championship rivalry that will define those closing months.
Watch, Skim or Skip?
- Reno vs. Sgt. A.W.O.L. - WCW Hardcore Championship
- The Misfits in Action vs. The Perfect Event
- Mike Awesome vs. Vampiro - Falls Count Anywhere Match
- Lance Storm & Jim Duggan vs. General Rection - WCW United States Heavyweight Championship
- Goldberg vs. KroniK - Handicap Elimination Match
- Shane Douglas & Torrie Wilson vs. Konnan & Tygress
- David Flair vs. Buff Bagwell - First Blood DNA Match
- Mike Sanders vs. Ernest Miller - Kickboxing Match for the WCW Commissionership
The Card, On the Record
01Mark Jindrak & Sean O'Haire vs. Billy Kidman & Rey Mysterio Jr. vs. Disqo & Alex Wright - WCW World Tag Team ChampionshipB-
This is the clear match of the night because everyone is allowed to move. Jindrak and O'Haire bring size and athleticism, Kidman and Mysterio supply speed, and Wright consistently gives the match energy when he enters. The structure is closer to a scramble than a traditional tag match, so psychology occasionally disappears beneath sequences and dives. That works because the audience is fresh and the participants keep the pace high.
There are timing issues from the younger champions, but O'Haire already looks unusually explosive. His Seanton Bomb on Disqo provides a decisive finish and keeps the titles with the team WCW is trying to elevate. The match is not a classic, but it is good and easy to watch. More importantly, it demonstrates how little late WCW needed to complicate things when the roster already contained enough athletic talent.
A fast, imperfect and genuinely good opener that makes the rest of the card's overbooking harder to excuse.
02Reno vs. Sgt. A.W.O.L. - WCW Hardcore ChampionshipD+
Reno and A-Wall work hard enough to create spectacle, but the match burns through its biggest spots before there is any dramatic reason to care. A table breaks almost immediately, which makes every later table spot feel less important. The brawl moves around ringside and backstage without establishing a strong story. A-Wall hits a large suplex through stacked tables, then picks Reno up instead of trying to win, undercutting the value of the move.
Reno eventually hits the Roll of the Dice onto a table for the pin. The finish is visually memorable, but the match has already exhausted the furniture gimmick. There is enough physical commitment to avoid a lower score. The problem is escalation: hardcore wrestling needs the danger to grow, and this match starts near the ceiling.
Plenty of furniture and effort, but almost no sense of escalation.
03The Misfits in Action vs. The Perfect EventC-
Chavo Guerrero Jr. carries much of the structure, and that gives the impromptu match a level of competence it might otherwise lack. Chuck Palumbo and Shawn Stasiak are still developing, while Lash LeRoux provides energy without always providing precision.
The main story is tension between Palumbo and Stasiak. WCW emphasizes that tension repeatedly until the finish becomes obvious long before it arrives.
The match runs longer than an unannounced undercard bout needs to run, including multiple control stretches that flatten the crowd. The closing sequence is better, with Palumbo accidentally superkicking Stasiak and Chavo using the Tornado DDT for the win.
It is acceptable television wrestling inserted into a pay-per-view. The younger wrestlers get exposure, but the segment never feels important enough to justify nearly ten minutes.
Competent young-talent work stretched beyond what an impromptu pay-per-view match needed.
04Shane Douglas & Torrie Wilson vs. Konnan & TygressF
The match begins with an injured Konnan and two women who are still inexperienced as wrestlers, which places an enormous burden on Shane Douglas to organize the action. Everyone works hard, but effort cannot solve the structural limitations. The sections involving Douglas and Konnan are the most stable because both understand positioning and timing. Torrie Wilson and Tygress struggle with transitions, and several sequences require visible pauses while everyone finds the next cue.
The crowd responds to Konnan's eventual hot tag, giving the finish some energy. Konnan and Tygress hit Douglas with a double facebuster for the win. The match is not as catastrophic as its reputation suggests, but it is still below pay-per-view quality. Too many participants are either injured or inexperienced, and the result feels like survival rather than success.
Visible effort cannot overcome an injured wrestler, two inexperienced wrestlers and a weak premise.
05David Flair vs. Buff Bagwell - First Blood DNA MatchF
The storyline is already fighting the match before the bell. David Flair wants Buff Bagwell's blood for a paternity test, turning a first-blood stipulation into a literal sample-collection device. David tries hard and uses several mannerisms associated with his father, but he still looks uncomfortable constructing a complete match. Bagwell wrestles with noticeably less urgency and at times appears detached from the material.
A chair shot opens David up and effectively ends the match, although Buff briefly tries to continue as if a pin were required. That confusion summarizes the segment. Lex Luger's return and attack afterward become more memorable than anything between the ropes. The match earns an F because the wrestling never overcomes the gimmick, and the gimmick itself leads nowhere meaningful.
A paternity-angle prop disguised as a first-blood match.
06Mike Sanders vs. Ernest Miller - Kickboxing Match for the WCW CommissionershipF
This is one of the card's clearest examples of concept replacing wrestling. Mike Sanders and Ernest Miller work a three-round kickboxing format for an administrative position, which immediately distances the audience from the strengths either performer actually has. Miller controls most of the staged fighting. The rounds never create believable competitive tension because the audience is waiting for the inevitable angle.
Shane Douglas eventually attacks Miller, the fight spills outside and Miller is counted out while the timing of the round and the count become difficult to follow. Sanders wins the commissionership through a finish that barely makes sense under the announced rules. The segment has personality but almost no wrestling value. It is confusing, overdesigned and attached to a prize that exists mainly to generate more authority-figure television.
A worked kickboxing match for an office title that cannot even explain its own finish cleanly.
07Mike Awesome vs. Vampiro - Falls Count Anywhere MatchD
Mike Awesome and Vampiro are willing to take risks, and that gives the match moments of physical excitement. Awesome dives, Vampiro uses chairs and the fight moves outside the ring with enough aggression to suggest something better might develop. The problem is coherence. The falls-count-anywhere stipulation is not clearly established at the start, weapon sequences appear without escalation and both men take dangerous-looking bumps without creating a stronger narrative.
Awesome's powerbomb offense remains impressive, particularly when he finally puts Vampiro away. The announcers sell the finish as devastating, which is undercut by the lighthearted music attached to Awesome's character. There is enough athletic effort for a D rather than an F. The match is still another example of WCW having useful physical ingredients and arranging them without discipline.
Hard bumps and real athleticism assembled into a match that never finds a clear story.
08Lance Storm & Jim Duggan vs. General Rection - WCW United States Heavyweight ChampionshipD
The handicap format is supposed to make General Rection's title chase more dramatic. Instead, it forces the match into a long control segment where Lance Storm and Jim Duggan take turns slowing him down. Storm remains technically reliable, but the surrounding Team Canada story has already consumed too much television. Major Gunns, Elix Skipper and referee interference add more bodies to a match that needs fewer.
Rection eventually hits the moonsault on Duggan and wins the United States Championship without pinning Storm. The crowd appreciates the title change and the result at least provides a payoff. The finish is better than much of the card, but the route is overly complicated. WCW protects Storm while changing the championship, again prioritizing future rematches over a clean premium-event result.
A needed title change buried inside another protection-heavy handicap structure.
09Jeff Jarrett vs. StingF
A normal Sting-Jarrett match should be one of the safest pairings on the card. Both are established stars and both understand how to work a pay-per-view crowd. WCW refuses to trust that.
Fake Stings appear one after another, representing different eras of Sting's career. One attacks in old-school colors, another evokes the early 1990s, another represents the Wolfpac period, and Crow versions appear from beneath the ring and the rafters.
The actual wrestling becomes connective tissue between entrances. Sting spends more time dispatching impersonators than building a match with Jarrett.
A guitar shot eventually gives Jarrett the pin. The finish does not make Jarrett look clever or Sting look sympathetic. It makes the segment feel like a parody of the company's own history.
Historically unforgettable and competitively dreadful.
WCW turns Sting's history into a parade of interference and destroys what should have been a reliable match.
10Booker T vs. Scott Steiner - WCW World Heavyweight ChampionshipC-
Booker T and Scott Steiner have the strongest natural stakes on the show. Steiner controls with power, Booker fights from underneath and the crowd understands that the challenger is being positioned as the next major threat. There are useful sequences, including Steiner's suplex offense and Booker's short comeback bursts. The match also benefits from feeling more serious than the surrounding card.
Then Steiner uses the lead pipe and attacks referees, producing a disqualification. The world champion retains without beating the challenger, and the audience is told to wait for another event to receive the real conclusion. That is understandable long-term booking and poor pay-per-view booking. The work is good enough for C- territory, but the finish prevents the match from rewarding the people who paid to see it.
The right championship rivalry saddled with the wrong premium-event finish.
11Goldberg vs. KroniK - Handicap Elimination MatchD-
Goldberg still has the aura of a star and the crowd responds immediately. The problem is that WCW spends the night questioning whether he will be medically cleared, then gives the actual match less than four minutes. Brian Clark is eliminated after a spear through a table, while Brian Adams falls to the familiar spear and Jackhammer sequence. Goldberg wins decisively and keeps the artificial second streak alive.
As a television angle, the sprint would be effective. As the final match of a pay-per-view, it feels insubstantial. The score recognizes the crowd response and clean destruction. There is simply not enough match to rate higher, and the stipulation that Goldberg would leave WCW if he lost never feels remotely credible.
A crowd-pleasing Goldberg squash presented as a pay-per-view main event.
BOOKING VERDICTF
The booking earns F because almost every important match is weakened by an unnecessary idea. The opener works because the wrestlers are allowed to wrestle, which makes everything that follows more frustrating.
The hardcore match burns through table spots before the audience has any reason to care. The impromptu tag match is added after the hardcore angle and runs long enough to feel like a scheduled television segment. Konnan enters the mixed tag despite being presented as injured, while the DNA match turns Buff Bagwell and David Flair into participants in a paternity-story gimmick that neither wrestler can elevate.
Mike Sanders versus Ernest Miller is even worse. A three-round kickboxing match for the commissionership ends with Shane Douglas interfering and Miller being counted out while fighting outside the ring. The rules are unclear, the authority-role prize is abstract and the finish makes the entire segment feel improvised.
Sting versus Jeff Jarrett is the defining failure. Instead of letting two established stars have a normal match, WCW sends out multiple fake Stings representing different points in Sting's career. The concept overwhelms the wrestling and reduces Jarrett's victory to a punch line.
Booker T versus Scott Steiner then ends by disqualification when Steiner uses a lead pipe. That protects the rematch but cheats the pay-per-view audience out of a world-title finish. Goldberg versus KroniK is decisive, yet it lasts less than four minutes after being promoted as a major attraction.
F is unavoidable. The few correct outcomes are buried beneath presentation designed to protect future television rather than reward the event.
CROWD & PRESENTATIONC
The crowd and production receive C because the MGM Grand still gives Halloween Havoc a legitimate pay-per-view environment. The audience reacts to the opener, Sting, Goldberg and the major championship names, and there are stretches where the building sounds more engaged than the creative material deserves.
The visual presentation remains recognizably WCW. Halloween-themed graphics, the Las Vegas setting and Michael Buffer's presence provide a level of polish that separates the event from ordinary television. Tony Schiavone remains capable of giving important moments weight, even while Mark Madden and Stevie Ray often struggle to make the storylines sound coherent.
The atmosphere deteriorates as the card progresses. Repeated backstage segments, run-ins, fake characters and authority-role explanations force the crowd to process too much information between meaningful wrestling sequences. By the time the show reaches Sting versus Jarrett, the audience is reacting as much to the absurdity as to the match.
The fake-Sting parade is especially damaging visually. Different eras of Sting appear through the crowd, beneath the ring and from the rafters. The concept is memorable, but the memory is of excess rather than effective spectacle.
Goldberg still receives a star reaction, and the opener proves the audience will respond when the wrestling is clean and energetic. That keeps the presentation grade from falling further. WCW still looks like a major promotion; it simply presents itself like one that no longer trusts its own ring product.
HISTORICAL SIGNIFICANCEA-
Historical Significance Grade: A-. Halloween Havoc 2000 is historically important because it is the final Halloween Havoc produced by WCW. The event had been part of the company's annual calendar since 1989 and survived multiple eras, ownership changes and creative philosophies before ending here.
The show also captures the final stages of several major WCW directions. Booker T is world champion, Scott Steiner is moving toward the title win he will earn at Mayhem, and Goldberg is working through the artificial second-streak storyline that will end at Sin. Sting remains a top attraction, but his program with Jeff Jarrett demonstrates how far the company has moved from the cleaner main-event structures of earlier years.
The Natural Born Thrillers are another important snapshot. Sean O'Haire, Mark Jindrak, Chuck Palumbo, Shawn Stasiak, Reno and Mike Sanders receive significant card space as WCW tries to elevate younger talent. The effort is historically notable even when the execution is uneven.
The event was also voted the worst major wrestling show of 2000 in the Wrestling Observer Newsletter. That reputation makes it one of the most frequently cited examples of WCW's final-year creative decline.
WWE's later revival of Halloween Havoc for NXT gives the name a second life, but this remains the endpoint of the original chronology. The event matters far more as the conclusion of a WCW institution than as a wrestling achievement.
WHAT AGED WELL
- The opening three-way tag match aged well because it looks like the version of WCW that still could have worked. O'Haire and Jindrak are athletic champions, Mysterio and Kidman bring established cruiserweight credibility, and Alex Wright provides energy whenever he enters. The match is loose and occasionally sloppy, but it moves.
- Sean O'Haire's presence is especially interesting in retrospect. His athleticism stands out immediately, and the match gives a glimpse of why WCW viewed him as one of the more promising members of the Natural Born Thrillers.
- Booker T and Scott Steiner also benefit from hindsight. The match is overbooked and the finish is bad, yet the pairing clearly feels like the most important championship direction available. Both men are established WCW products who worked through the midcard before reaching the world-title scene.
- Goldberg's crowd response remains impressive. Even inside a weak storyline, he still carries the aura of a star the audience wants to see destroy people.
- The Halloween Havoc brand itself also aged well. The theme, Las Vegas presentation and annual identity remain distinctive enough that WWE eventually revived the concept. The event's production shell was still valuable even when the content inside it had deteriorated.
WHAT AGED POORLY
- The DNA storyline has aged terribly. David Flair collecting Buff Bagwell's blood to determine the father of Stacy Keibler's unborn child is soap-opera material without the character depth needed to make it compelling. The wrestling becomes incidental to a premise that was eventually abandoned anyway.
- The kickboxing commissionership match is another artifact of an era obsessed with authority figures. A wrestling promotion uses pay-per-view time for a worked kickboxing contest to determine who gets an administrative role, then ends the contest through interference and countout confusion.
- Sting versus Jarrett aged worst of all. The fake-Sting idea is memorable in the same way a spectacular production mistake is memorable. Instead of using Sting's history to create emotional stakes, the match turns his previous looks into disposable comedy attackers.
- The world-title disqualification is also harder to defend now. Modern viewers can move directly to the rematch without waiting a month, making the protected finish feel even more obviously like content withholding.
- The card's treatment of women and sexualized commentary is another product of its time. Torrie Wilson and Tygress are presented more as visual attractions than as competitors, and several segments lean on juvenile framing.
- Halloween Havoc 2000 ages as an argument for restraint. Almost every bad idea could have been improved by removing one layer rather than adding another.
RESEARCH VERDICTWhere the Evidence Lands
The retrospective evidence is unusually harsh. Kevin Pantoja's 411Mania review gives the event 1.5 out of 10 and argues that the first two matches provide almost all of the respectable wrestling before the card collapses. The Wrestling Observer Newsletter later voted it the worst major wrestling show of 2000.
Scott Keith's modern rewatch is even more brutal in individual match ratings. He gives the opener two and one-half stars, Reno-A-Wall one-half star and the impromptu tag one and one-quarter stars before entering a run of negative-star ratings for the mixed tag, DNA match, kickboxing match, Mike Awesome-Vampiro and Sting-Jarrett. Booker-Steiner receives one star and Goldberg-KroniK is rated a dud.
Michael Fitzgerald is more generous but reaches the same overall conclusion. He rates the opener three stars and finds portions of the undercard watchable, yet the show declines badly once the weaker storylines take over.
The WrestleFile match scores average 4.345. The complete event receives D- / 4.3 because the strong opener, recognizable stars and legitimate pay-per-view atmosphere prevent an F overall, while the booking failures remain too severe for a passing grade.
Historical Significance is graded separately at A-. The final WCW Halloween Havoc is important as an endpoint and as a record of the company's 2000 creative problems, not because the event itself succeeds.
RESEARCH SOURCESSources & Methodology20 sources
These sources support the event record, historical context, critical reception, and streaming information used throughout this Event File.
- CagematchExact-event identity and current event/match rating reference
- ProFightDBExact-event card and results identity cross-check
- 411Mania - Kevin PantojaFull-event retrospective with 1.5 overall rating
- 411Mania - Wrestling DoctorHistorical Halloween Havoc 2000 retrospective
- Scott's Blog of DoomDetailed modern rewatch with individual match ratings
- Pro Wrestling PostModern Halloween Havoc 2000 retrospective
- SLAM WrestlingContemporary event report and overall reception
- Wrestling.org.inFull-event retrospective
- TheSportster - WCW 2000 PPVsComparative event-quality context within WCW's 2000 schedule
- TheSportster - Halloween Havoc factsHistorical event context and chronology
- TheSportster - Halloween Havoc matchesComparative match-reception context
- TheSportster - Halloween Havoc 2000Historical retrospective and storyline context
- CultaholicComparative ranking among WCW's 2000 pay-per-views
- Bleacher ReportHistorical Halloween Havoc moment context
- WrestleZoneComparative Halloween Havoc match-reputation context
- The History of WWEWCW October 2000 chronology and result cross-check
- Wrestling EpicenterHalloween Havoc results-history cross-check
- ProWrestlingOnlyCommunity retrospective discussion and match reception
- WWEOfficial historical Halloween Havoc retrospective
- Wikipedia - Halloween Havoc 2000Date, venue, attendance, buy rate, chronology and results cross-check
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